3D Character Modeling & Rigging Artist

IGG I Got Games

Jakarta Pusat

On-site

IDR 120,000,000 - 240,000,000

Full time

40 hours ago
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Job summary

IGG I Got Games is seeking an experienced character artist to create 3D character models and rigs for animation projects. You will translate concept art into production-ready assets and contribute to grooming and texture tasks.

Proficiency in Maya and ZBrush is required, with 3–5+ years of hands-on character work. You will collaborate with art and technical teams to ensure smooth production pipelines.

Qualifications

  • 3 to 5+ years of character modeling experience with hands-on hair/groom creation.
  • Strong art foundation with a good sense of form and sculpting.

Responsibilities

  • Create 3D character models from concept art and design guidelines.
  • Perform character rigging, weight painting, and deformation cleanup for production rigs.
  • Iterate on assets and troubleshoot technical issues; test rigs in animation workflows.
  • Handle UV unwrapping and texturing to ensure texture fidelity in shots.
  • Collaborate with art and technical teams to optimize rigging workflows.
  • Follow project modeling specs and asset management standards.
  • Handle character grooming and hair creation as needed.

Skills

Character modeling
Rigging
Texturing
Hair grooming

Tools

Maya
ZBrush

Job description

Role Overview

Responsible for 3D character asset creation and rigging for 3D animation projects.

Key Responsibilities
  • 1. Create 3D character models based on concept art and design guidelines. Demonstrate a strong understanding of animated characters and the ability to translate 2D designs into 3D while staying true to the original artistic intent.
  • 2. Handle character rigging, weight painting, and deformation cleanup. Build stable, production-ready rigs that deliver smooth and natural animation.
  • 3. Iterate on character assets and troubleshoot technical asset issues. Experience with dynamic testing is a plus.
  • 4. Manage UV unwrapping and texturing, ensuring texture color and fidelity translate well in animated shots as functional production assets.
  • 5. Collaborate with art and technical teams to optimize rigging workflows and resolve technical issues during production.
  • 6. Follow project modeling specifications and asset management standards.
  • 7. Handle character groom and hair creation as needed.
Qualifications
  • 3 to 5+ years of character modeling experience, with hands‑on skills in hair/groom creation.
  • 1. Strong art foundation and aesthetic judgment, with solid form-shaping and sculpting skills.
  • 2. Solid character rigging capability, proficient in mainstream rigging tools and plugins.
  • 3. Proficient in Maya, ZBrush, and related software. Able to build efficient, stable rigs to support animators across various movement requirements.
  • 4. Familiar with the full 3D animation pipeline, with strong communication skills.
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