3D Animator

IGG I Got Games

Jakarta Pusat

On-site

IDR 89,280,000 - 200,880,000

Full time

14 days+
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Job summary

IGG I Got Games seeks an experienced game animator to lead character design, production, and rigging. You will optimize animations for feedback and ensure they align with art style and gameplay requirements.

Responsibilities include creating natural, fluid movements, maintaining rhythm, and producing assets at scale within technical constraints. Excellent teamwork and pressure handling are essential.

Qualifications

  • 3+ years of experience in game animation.
  • Familiar with production workflows from animation to engine.
  • Capable of natural and fluid animation with a strong sense of rhythm and dynamics.
  • Good communication and coordination within a team.

Responsibilities

  • Design, produce, and rig characters and animations; optimize based on feedback.
  • Control rhythm, impact, and expressiveness of movements to meet art and gameplay requirements.
  • Mass produce animation assets meeting technical specs and consistent style.

Skills

Game animation
Rhythm & dynamics
Production workflows
Team collaboration

Tools

3ds Max
Maya
Spine

Job description

Job Responsibilities
  • Independently responsible for the design, production, and rigging of characters and various animations within the game, and optimizing based on project feedback;
  • Control the rhythm, impact (hit feel), and expressiveness of movements according to the game's art style and gameplay requirements, ensuring animation effects meet gameplay expectations and art quality standards;
  • Perform mass production of animation assets according to project needs, ensuring they meet technical specifications and maintain a consistent animation style.
Job Requirements
  • 3+ years of experience in game animation; familiar with production workflows and specifications from animation to engine; capable of producing natural and fluid animation effects with a strong sense of rhythm and adherence to basic dynamics;
  • Experience in character animation for both realistic and cartoon-style projects; proficient in the motion laws of humans and animals;
  • Proficient in using 3ds Max; understand the relationship between model topology (loops), skinning, and animation; proficiency in Maya, Spine, or other software is a plus;
  • Passionate about the gaming industry, with good communication and coordination skills; proactive, able to adapt to work pressure, and possesses a strong team spirit;
  • Strong sense of responsibility and ability to work under pressure; high level of work commitment; able to cooperate with the team to achieve goals.
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