3D Environment & Prop Artist

IGG I Got Games

Jakarta Pusat

On-site

IDR 180,000,000 - 360,000,000

Full time

36 hours ago
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Job summary

IGG I Got Games is seeking a skilled 3D Environment Artist to build environments and props for a high-end animated series. You will interpret concept art to create modular, reusable assets, manage textures, and ensure cohesive visuals across scenes.

You will work closely with Layout, Lighting, and Rendering teams to achieve accurate scale, texture fidelity, and efficient mass production. A strong eye for aesthetics and collaboration is essential.

Qualifications

  • 3+ years of experience in 3D environment modeling.
  • Strong art foundation and visual aesthetics with ability to interpret 2D concepts and spatial composition.
  • Familiar with production standards for textures and shading materials.
  • Strong understanding of the full 3D animation pipeline and collaboration with Lighting & Rendering.
  • Excellent communication and teamwork for creative art and animation.

Responsibilities

  • Create 3D environments and prop models from concept art, including basic rigging for simple props.
  • UV unwrapping and texturing for environment assets, ensuring color, shading, and texture fidelity.
  • Apply modular thinking to modeling and component management to support efficient assembly and reuse.
  • Collaborate with the Layout team to complete base scene assembly and set dressing.
  • Coordinate with Lighting & Rendering on material setups and lighting integration.

Skills

3D environment modeling
Artistic foundation
Visual storytelling
Cross-functional collaboration
Communication skills

Tools

Maya
Blender

Job description

Role Overview

Responsible for environment and prop asset creation for 3D animated series.

Key Responsibilities
  1. Create 3D environments and prop models based on concept art from the pre-production team, including basic rigging for simple props. Ensure accurate modeling, balanced proportions, and a cohesive visual style.
  2. UV & Texturing: Handle UV unwrapping and layout for environment assets, ensuring consistent color, shading, and texture fidelity in animated shots.
  3. Apply modular thinking to modeling and component management to support efficient assembly, breakdown, and reuse across mass production.
  4. Collaborate with the Layout team to complete base scene assembly and set dressing.
  5. Manage scale relationships between environments and characters, align closely with Lighting & Rendering on material setups and lighting integration, and drive smooth cross-pipeline teamwork.
Qualifications
  • 3+ years of experience in 3D environment modeling.
  • Strong art foundation and visual aesthetics, with solid skills in interpreting 2D concepts and spatial composition.
  • Proficient in Maya and standard pipeline software; familiarity with Blender is a plus.
  • Familiar with production standards for textures and shading materials.
  • Strong understanding of the full 3D animation pipeline, able to partner closely with Lighting & Rendering to optimize environment assets.
  • Strong communication and teamwork skills, with a genuine passion for creative art and animation.
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