Systems Designer - Star Citizen: Build, Balance & Prototype

Cloud Imperium Games

Manchester

On-site

GBP 45,000 - 65,000

Full time

4 days ago
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Job summary

Cloud Imperium Games in Manchester is seeking a Systems Designer to shape the Persistent Universe of Star Citizen. You will collaborate across design and development teams to define mechanics, rules, and player feedback, delivering clear documentation and prototypes to showcase ideas.

The role requires ownership of features, strong communication, and passion for sci-fi games; you will balance systems with data and playtests and contribute to the universe's growth.

Qualifications

  • Portfolio of personal and/or professional work.
  • Experience with game and systems design including balancing and UI/UX.
  • Ownership of major gameplay features and systems.
  • Ability to prototype ideas quickly.
  • Motivation to work on a large space sim.

Responsibilities

  • Collaborate with other Design departments and development teams on feature creation.
  • Define the underlying rules and intentions of the game.
  • Explain concepts and features through clear documentation for the team.
  • Balance systems based on data from analytics and playtests.
  • Identify trends and mechanics that fit the Star Citizen universe.
  • Create prototypes with existing tools and assets to prove design intent and fun.

Skills

Gameplay systems design
Prototyping
UI/UX awareness
Cross-disciplinary communication
Scripting & programming
Documentation skills
Team collaboration
Sci-Fi culture interest

Job description

Cloud Imperium Games in Manchester is seeking a Systems Designer to shape the Persistent Universe of Star Citizen. You will collaborate across design and development teams to define mechanics, rules, and player feedback, delivering clear documentation and prototypes to showcase ideas.

The role requires ownership of features, strong communication, and passion for sci-fi games; you will balance systems with data and playtests and contribute to the universe's growth.

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