Senior Technical Designer — Core Gameplay & Tools

Foundry 42 Ltd. Uk

Manchester

Hybrid

GBP 65,000 - 90,000

Full time

14 days+

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Job summary

Cloud Imperium Games in Manchester seeks a Senior Technical Designer to join the Core Gameplay Pillar. You will design and implement actor and gameplay systems used across Squadron 42 and the Star Citizen Persistent Universe.

You will support design leadership, own level scripting, build prototypes, and collaborate with UI, art and programming teams to deliver high-quality gameplay experiences. The role requires strong OO programming and Unreal Blueprint skills.

Qualifications

  • Experience in a Technical/Systems/Gameplay design capacity.
  • Programming background with object-oriented languages (C#/C++ or similar).
  • Ability to build scalable gameplay logic in Unreal Blueprints or similar.

Responsibilities

  • Support Systems and Level Designers and Design Leadership in crafting vision and moment-to-moment gameplay.
  • Own the implementation, optimization, and long-term maintenance of level scripting.
  • Build prototypes and test levels to showcase, validate and document game features and bespoke experiences.
  • Bridge the gap between designers, artists and programmers to publish high quality levels that push engine capabilities.

Skills

C#/C++
Unreal Blueprints
Problem solving

Tools

Unreal Engine
Visual scripting

Job description

Cloud Imperium Games in Manchester seeks a Senior Technical Designer to join the Core Gameplay Pillar. You will design and implement actor and gameplay systems used across Squadron 42 and the Star Citizen Persistent Universe.

You will support design leadership, own level scripting, build prototypes, and collaborate with UI, art and programming teams to deliver high-quality gameplay experiences. The role requires strong OO programming and Unreal Blueprint skills.

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