Star Citizen Systems Designer - Space Game Architect

Foundry 42 Ltd. Uk

Manchester

Hybride

GBP 42 000 - 60 000

Plein temps

14 jours+

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Résumé du poste

Cloud Imperium is seeking an enthusiastic Systems Designer to work on its Persistent Universe at its UK studio in Manchester. You will design feature concepts and game mechanics for Star Citizen, reporting to the Lead Designer and collaborating with Creative Directors to shape the universe.

You will collaborate with other Design departments and development teams, define game rules, and document concepts for broad use.

Qualifications

  • Portfolio of personal and/or professional work.
  • Industry experience with ownership of major gameplay features and systems.
  • Solid understanding of feedback, controls, usability, balancing, and UI/UX.

Responsabilités

  • Design feature concepts and game mechanics for Star Citizen.
  • Collaborate with Design and other teams on feature creation.
  • Define underlying rules and intentions of the game.
  • Explain concepts through clear documentation for the team.
  • Balance systems based on data from analytics and tests.
  • Create prototypes with existing tools and assets to prove ideas are fun.

Connaissances

Systems design
Feature concepts
Documentation
Prototyping
UI/UX awareness

Outils

Scripting languages

Description du poste

Cloud Imperium is seeking an enthusiastic Systems Designer to work on its Persistent Universe at its UK studio in Manchester. You will design feature concepts and game mechanics for Star Citizen, reporting to the Lead Designer and collaborating with Creative Directors to shape the universe.

You will collaborate with other Design departments and development teams, define game rules, and document concepts for broad use.

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