Principal Level Designer - Space MMO Open-World

Cloud Imperium Games

Manchester

On-site

GBP 85,000 - 120,000

Full time

6 days ago
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Job summary

Cloud Imperium Games in Manchester is seeking a Principal Level Designer to lead the creation of diverse locations for Star Citizen and Squadron 42. You will own gameplay intent, design sandbox experiences, and prototype modular content with a systemic approach.

You will mentor junior designers, collaborate with Directors and Artists, and push tooling improvements to support procedural content generation and location flow.

Qualifications

  • Experience in developing and shipping AAA title/titles and understanding the process of building levels/locations from concept to final.
  • Experience in product ownership of entire levels or sections of a game and the cross discipline management and responsibility that comes with it.
  • Excellent knowledge of Game Editors and block out tools with a strong emphasis on 3D blockouts and location flow.
  • Technical experience working with advanced editor tools and modular/procedural content.
  • Excellent communication skills and experience working across disciplines.
  • Effective ability to gather and respond to director feedback and organise cross team iteration based on it.
  • Experience with working on open world multiplayer games.

Responsibilities

  • Work closely with Directors, Designers and Artists in building a wide range of great locations for Star Citizen and Squadron 42 universe.
  • Own the gameplay intent of various sandbox and dungeon experiences as well as implementing dynamic puzzles and traversal challenges with a systemic approach.
  • Prototype level interactions, puzzles, challenges, events and layouts of modular content.
  • Work closely with your fellow Level Designers, helping and mentoring junior members and participate in creating a collaborate atmosphere within the team.
  • Drive improvements with the tools team for markup, location tools and procedural content generation.

Skills

AAA titles experience
Open world multiplayer
Cross-discipline collaboration
3D blockouts
Game editors
Modular/procedural content
Mentoring junior designers

Tools

Block out tools
Advanced editor tools
3D modelling tools

Job description

Cloud Imperium Games in Manchester is seeking a Principal Level Designer to lead the creation of diverse locations for Star Citizen and Squadron 42. You will own gameplay intent, design sandbox experiences, and prototype modular content with a systemic approach.

You will mentor junior designers, collaborate with Directors and Artists, and push tooling improvements to support procedural content generation and location flow.

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