Senior Technical Designer – Space Sim Gameplay (UK)

Cloud Imperium Games

Manchester

On-site

GBP 65,000 - 90,000

Full time

43 hours ago
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Job summary

Cloud Imperium Games in Manchester is seeking a Senior Technical Designer to help shape core gameplay loops for Squadron 42 and Star Citizen’s Persistent Universe. You’ll design and maintain level scripting, prototypes, and tooling to push engine capabilities and deliver high-quality experiences.

You will mentor colleagues, collaborate across UI, art, and programming, and work closely with design leadership to realize ambitious gameplay visions in a dynamic studio.

Qualifications

  • Background in technical or systems gameplay design.
  • Experience with object-oriented languages (C#/C++).
  • Experience creating tools or visual scripting nodes.

Responsibilities

  • Support Systems and Level Designers and Design Leadership in crafting vision and moment-to-moment gameplay.
  • Own the implementation, optimization, and long-term maintenance of level scripting.
  • Build prototypes and test levels to showcase features and bespoke experiences.
  • Bridge the gap between designers, artists, and programmers to publish high-quality levels.
  • Collaborate with UI, Art, and programming teams to implement front-end and in-game UI features.

Skills

Technical design
Unreal Engine
C++/C#
Team mentorship

Tools

Unreal Blueprints

Job description

Cloud Imperium Games in Manchester is seeking a Senior Technical Designer to help shape core gameplay loops for Squadron 42 and Star Citizen’s Persistent Universe. You’ll design and maintain level scripting, prototypes, and tooling to push engine capabilities and deliver high-quality experiences.

You will mentor colleagues, collaborate across UI, art, and programming, and work closely with design leadership to realize ambitious gameplay visions in a dynamic studio.

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