Principal Space Level Designer for Open-World AAA

Foundry 42 Ltd. Uk

Manchester

On-site

GBP 65,000 - 90,000

Full time

2 days ago
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Job summary

Cloud Imperium Games in Manchester is seeking a Principal Level Designer to lead the creation of Star Citizen locations and open-world gameplay, collaborating with Directors, Designers and Artists to deliver sandbox and dungeon experiences.

You will own gameplay intent, prototype modular content, mentor juniors, and work across disciplines using advanced editors and procedural tools. A track record shipping AAA titles and open-world multiplayer experience is valued.

Qualifications

  • Experience in developing and shipping AAA title/titles.
  • Experience in product ownership of entire levels or sections of a game and the cross discipline management and responsibility that comes with it.
  • Excellent knowledge of Game Editors and block out tools with a strong emphasis on 3D blockouts and location flow.
  • Technical experience working with advanced editor tools and modular/procedural content.
  • Excellent communication skills and experience working across disciplines.
  • Effective ability to gather and respond to director feedback and organise cross team iteration based on it.
  • Experience with working on open world multiplayer games.

Responsibilities

  • Work closely with Directors, Designers and Artists in building a wide range of great locations for Star Citizen and Squadron 42 universe.
  • Own the gameplay intent of various sandbox and dungeon experiences as well as implementing dynamic puzzles and traversal challenges with a systemic approach.
  • Prototype level interactions, puzzles, challenges, events and layouts of modular content.
  • Work closely with your fellow Level Designers, helping and mentoring junior members and participate in creating a collaborate atmosphere within the team.
  • Drive improvements with the tools team for markup, location tools and procedural content generation.

Skills

AAA game development
Level design leadership
Open world
3D blockouts
Communication
Mentoring
Procedural content
Cross-disciplinary collaboration

Tools

Game Editors
Blockout tools
Procedural content tools

Job description

Cloud Imperium Games in Manchester is seeking a Principal Level Designer to lead the creation of Star Citizen locations and open-world gameplay, collaborating with Directors, Designers and Artists to deliver sandbox and dungeon experiences.

You will own gameplay intent, prototype modular content, mentor juniors, and work across disciplines using advanced editors and procedural tools. A track record shipping AAA titles and open-world multiplayer experience is valued.

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