Senior Technical Artist: Shaders & Lighting (Remote)

Homerun B.V.

Greater London

Hybrid

GBP 45,000 - 75,000

Full time

14 days+
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Benefits offered by this job

BUPA private medical
Pension
Profit share
Flexible working
Enhanced parental leave
25 days holiday + paid sick leave

Job summary

Homerun B.V. is seeking a Senior Technical Artist to shape a greenfield project through advanced shader work, lighting systems, and atmospheric rendering.

You’ll collaborate with a diverse team in early development to build a proof-of-concept scene from scratch and help define the rendering approach and visual language. You’ll bring strong Unity URP shader skills, an eye for artistic detail, and experience optimizing for constrained hardware.

Qualifications

  • Strong shader and material craft in Unity URP; node-based is absolutely fine and being able to read shader code matters more than writing HLSL from scratch (a graphics programmer will join us later)
  • Real lighting depth: global illumination and rendering pipelines, not just placing lights
  • A demonstrable artistic eye, and preferably a portfolio that shows taste, not just technique
  • Performance optimisation experience against constrained hardware
  • Senior-to-principal-level independence: comfortable with an undefined brief, self-led exploration, and shaping direction rather than primarily receiving it
  • A shipped PC or console title
  • References and influences from graphic design and illustration
  • Familiarity with Blender, Photoshop or similar

Responsibilities

  • Creating shaders and materials in Unity URP (Shader Graph, Amplify, or coded; your choice of approach)
  • Building lighting systems from the ground up, owning global illumination, custom atmosphere and fog, baked and real-time approaches
  • Establishing the art production pipeline with the Lead Artist and our Lead Programmer
  • Optimising for our performance: Steam Deck, scaling up through PC and console
  • Experimenting with two-week exploration cycles, twice-weekly check-ins, and a lot of trust in between

Skills

Shader Graph Unity URP
Global illumination
Artistic eye
Performance optimization
Independence
Shipped title
Blender/Photoshop
Read shader code

Tools

Blender
Photoshop

Job description

Homerun B.V. is seeking a Senior Technical Artist to shape a greenfield project through advanced shader work, lighting systems, and atmospheric rendering.

You’ll collaborate with a diverse team in early development to build a proof-of-concept scene from scratch and help define the rendering approach and visual language. You’ll bring strong Unity URP shader skills, an eye for artistic detail, and experience optimizing for constrained hardware.

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