Senior Shader Systems Engineer - Real-Time Graphics

Unity Enterprise

Stratford-upon-Avon

Hybrid

GBP 60,000 - 102,000

Full time

2 days ago
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Benefits offered by this job

Health insurance
Employee stock ownership
Generous vacation days

Job summary

Unity is seeking a Senior Graphics Engineer to join the Shader Systems team, tackling shader technology across the engine. You will work with artists and engineers to improve workflows, quality, and performance across platforms.

As a senior contributor, you’ll drive shader compiler integration, runtime variant handling, and cross-platform rendering strategies while mentoring teammates and advancing Unity’s graphics capabilities.

Qualifications

  • Strong programming skills in C++ and shader languages.
  • Experience with real-time 3D graphics and modern APIs.
  • Ability to collaborate with developers, customers, and leadership.
  • Experience on multi-platform engines and shader pipelines.

Responsibilities

  • Develop and maintain shader management system.
  • Improve performance, testability, and stability of systems.
  • Collaborate with multi-functional teams to ship features across platforms.
  • Ensure Unity shaders work across platforms, render pipelines, and performance levels.
  • Build automated tests for new features and bug fixes.

Skills

C++
Shader languages
Real-time 3D graphics
Cross-platform rendering
Collaboration
Documentation

Tools

DXC
Slang
DXIL
SPIR-V
MSL

Job description

Unity is seeking a Senior Graphics Engineer to join the Shader Systems team, tackling shader technology across the engine. You will work with artists and engineers to improve workflows, quality, and performance across platforms.

As a senior contributor, you’ll drive shader compiler integration, runtime variant handling, and cross-platform rendering strategies while mentoring teammates and advancing Unity’s graphics capabilities.

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