Senior Real-Time Shader Systems Engineer

Unity

Brighton

On-site

GBP 60,000 - 102,000

Full time

36 hours ago
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Benefits offered by this job

Health Insurance
Commute Subsidy
Employee stock ownership
Retirement plan
Generous vacation days
Parental leave

Job summary

Unity is seeking a Senior Graphics Engineer to advance shader systems across platforms and render pipelines. You will collaborate with graphics teams to enhance shader workflows for artists and shader authors, tackling runtime variant handling and cross-platform shader compiler concerns.

The role emphasizes building robust shader tech stacks, cross-platform support, and automating tests while working with multi-disciplinary teams to deliver high-quality engine features.

Qualifications

  • Demonstrated programming skills in C++ and modern shader languages.
  • Knowledge of real-time 3D graphics and Modern Graphics APIs.
  • Ability to collaborate with developers, customers, and leadership, both verbally and via documentation.

Responsibilities

  • Develop and maintain high-quality and performant shader management system.
  • Maintain existing systems, improving performance, testability and stability.
  • Work with multi-functional teams to bring new engine features to all platforms.
  • Enable Unity shaders to work across platforms, render pipelines, and performance levels.
  • Build automated tests for new features and bug fixes.

Skills

C++
Shader languages
Real-time 3D graphics
Graphics APIs
Team collaboration

Job description

Unity is seeking a Senior Graphics Engineer to advance shader systems across platforms and render pipelines. You will collaborate with graphics teams to enhance shader workflows for artists and shader authors, tackling runtime variant handling and cross-platform shader compiler concerns.

The role emphasizes building robust shader tech stacks, cross-platform support, and automating tests while working with multi-disciplinary teams to deliver high-quality engine features.

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