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Homerun B.V. is seeking a Senior Technical Artist to shape a greenfield project through advanced shader work, lighting systems, and atmospheric rendering.
You’ll collaborate with a diverse team in early development to build a proof-of-concept scene from scratch and help define the rendering approach and visual language. You’ll bring strong Unity URP shader skills, an eye for artistic detail, and experience optimizing for constrained hardware.
We’re looking for an experienced Senior Technical Artist to join us to help us create a beautiful and atmospheric world with their excellent knowledge of shader tech.
You’ll be joining a diverse team working on a project in early development, which will see you take part in work that will help shape the final game.
This is a genuinely greenfield role. You'll join at a similar time as our new Senior Environment Artist, and together you'll build a proof-of-concept scene from scratch: shaders, materials, lighting systems, atmosphere. The pipelines, the visual language, the rendering approach; you will play an integral part in shaping all of it.
We are a people-centric company aiming to make a positive impact in the world.
This role is a 12 month fixed-term contract, salaried as a preference, but we are also open to day-rate contractors.
For Fixed term hires, most benefits are offered and matched to our permanent team: BUPA private medical, pension, profit share, flexible working, enhanced parental leave, 25 days holiday plus paid sick leave.
We can hire Hybrid or Remote, with hours that overlap the team's.
Time together at our London (Oval) studio is encouraged where possible, especially early on, but we're not limiting this search by geography. Our preference is to have some weekly in-studio time, but we will consider strong applicants who are based anywhere in the UK or Europe, with preparedness for travel to the studio regularly.