Senior Rendering Architect - Real-Time GPU Ray Tracing

European Tech Recruit

Cambridge

On-site

GBP 120,000 - 170,000

Full time

7 days ago
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Job summary

European Tech Recruit seeks a Senior Graphics Algorithm Architect to own the research, design, and optimization of breakthrough rendering algorithms. The role focuses on real-time GPU rendering, hardware ray tracing, and energy-efficient techniques across the full algorithm lifecycle on-site in Cambridge.

You will drive algorithmic strategy, publish research, file patents, and push for maximum frame rates within power budgets.

Qualifications

  • Master’s or bachelor’s degree in Computer Science, Applied Mathematics, Computer Graphics, or a related technical discipline.
  • Strong algorithmic foundation in modern rendering pipelines, hardware ray tracing, path tracing, or real-time spatial reconstruction.
  • High proficiency in low-level algorithm development and memory optimization using modern graphics APIs (Vulkan, DirectX 12, Metal, or OpenCL).
  • Located in or open to relocating to Cambridge, UK.

Responsibilities

  • Lead architectural research and formulate novel algorithms for next-generation GPU rendering pipelines.
  • Design and refine high-performance techniques for Ray Tracing, Path Tracing, PBR, SSR/occlusion, and neural reconstruction.
  • Map and tune complex mathematical models to maximize throughput on parallel GPU architectures.
  • Eliminate bottlenecks across geometry pipelines, shader compilation, texture streaming, and thread scheduling.
  • Monitor academic and industry advances to guide future GPU architecture choices, filing patents and publishing papers where appropriate.

Skills

Graphics research
Real-time rendering
GPU algorithms

Education

Bachelor’s or Master’s degree in Computer Science/Applied Mathematics/Computer Graphics

Tools

Vulkan
DirectX 12
Metal
OpenCL

Job description

European Tech Recruit seeks a Senior Graphics Algorithm Architect to own the research, design, and optimization of breakthrough rendering algorithms. The role focuses on real-time GPU rendering, hardware ray tracing, and energy-efficient techniques across the full algorithm lifecycle on-site in Cambridge.

You will drive algorithmic strategy, publish research, file patents, and push for maximum frame rates within power budgets.

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