Principal Real-Time Rendering Engineer, Unreal & Ray Tracing

The Multiplayer Group

United Kingdom

Hybrid

GBP 60,000 - 80,000

Full time

14 days+
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Benefits offered by this job

Flexible working
Mental health support
Strong pension plan
Minimum 25 days' holiday
Family-first parental leave
Annual learning budget

Job summary

The Multiplayer Group based in the United Kingdom is seeking an experienced rendering engineer to design and build high-performance rendering technology. You will work closely with the art team to turn their vision into reality, optimizing rendering systems for AAA games and simulations.

The ideal candidate will have a solid background in modern C++, experience with GPU-driven workflows, and a passion for creating scalable technology. Enjoy flexible working hours, comprehensive benefits, and opportunities for professional growth.

Qualifications

  • Proven experience in rendering or engine engineering for high-performance systems.
  • Deep knowledge of C++, shader authoring, and debugging.
  • Experience with Metal, DirectX 12, and Vulkan, plus GPU-driven pipelines.

Responsibilities

  • Transform artistic vision into scalable rendering technology.
  • Design and maintain high-performance rendering backends.
  • Profile and resolve GPU/CPU performance issues.
  • Modernize rendering pipelines with advanced GPU techniques.

Skills

C++
Shader authoring
Rendering systems
GPU/CPU bottlenecks
3D maths

Job description

The Multiplayer Group based in the United Kingdom is seeking an experienced rendering engineer to design and build high-performance rendering technology. You will work closely with the art team to turn their vision into reality, optimizing rendering systems for AAA games and simulations.

The ideal candidate will have a solid background in modern C++, experience with GPU-driven workflows, and a passion for creating scalable technology. Enjoy flexible working hours, comprehensive benefits, and opportunities for professional growth.

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