Principal GPU Architect

European Tech Recruit

Cambourne

On-site

GBP 110,000 - 140,000

Full time

7 hours ago
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Job summary

European Tech Recruit, based in Cambourne, is seeking a Principal GPU Architect to lead GPU subsystems modeling and architectural exploration. You will work with cross-functional teams to ensure architectural intent is implemented, verified, and optimized across models, RTL, DV, drivers, and compilers.

The role focuses on cycle-accurate modeling, performance/power/area trade-offs, and driving GPU roadmap discussions for future silicon generations in a fabless semiconductor environment.

Qualifications

  • 7+ years of industry experience in GPU/graphics/compute or related architecture.
  • Strong experience with cycle-accurate modeling and simulation.
  • Solid understanding of Vulkan, OpenGL, DirectX and/or CUDA, OpenCL, Metal.
  • Proficiency in one or more modeling languages and scripting for data analysis.
  • Experience with profiling tools and workload characterization for GPU compute.
  • Excellent written and oral communication to drive cross-team consensus.
  • Demonstrated ability to influence roadmap decisions for GPUs.

Responsibilities

  • Build and maintain cycle-accurate/performance models of GPU subsystems.
  • Use modeling to explore architectural trade-offs and guide microarchitecture decisions.
  • Analyze workloads using simulation and profiling to identify bottlenecks.
  • Collaborate with model, RTL, DV, driver, and compiler teams to implement intent.
  • Provide architectural input to optimize GPU software utilization.
  • Develop methods and tools for GPU performance estimation and regression analysis.
  • Lead root-cause analysis of performance, power, and bandwidth issues.
  • Drive cross-team discussions and influence next-gen GPU roadmaps.

Skills

GPU Architecture
Performance Modeling
Graphics/Compute APIs
Collaboration & Communication
Modeling/Implementation Languages

Education

BS/MS/PhD in CS/EE or related

Tools

C/C++
SystemC
Python

Job description

European Tech Recruit are working closely with a leading fabless semiconductor company, based in Cambourne, who are looking for a talented Principal GPU Architect to join their team.

Responsibilities as Principal GPU Architect
  • Build and maintain cycle-accurate / performance / functional models of GPU subsystems (e.g., shader cores, fixed-function units, memory hierarchy, interconnect).
  • Use modeling and profiling to explore architectural trade-offs (performance, power, area) and guide microarchitecture decisions.
  • Analyze workloads (games, graphics benchmarks, GPU compute, AI/ML kernels) using simulation and hardware profiling to identify bottlenecks and optimization opportunities.
  • Collaborate closely with model, RTL, DV, driver and compiler and performance teams to ensure architectural intent is correctly implemented, verified and tuned.
  • Provide architectural input to compiler/driver/runtime teams to maximize utilization of GPU hardware through software optimizations.
  • Develop methodologies, tools and automation flows for GPU performance estimation, capacity planning and regression analysis.
  • Lead the debug and root cause analysis of performance, power and bandwidth issues observed in models, emulation and silicon.
  • Drive cross-team technical discussions, present modeling results and architectural proposals, and influence roadmap decisions for next generation GPUs.
Required
  • BS, MS or PhD degree or equivalent in Computer Science, Electrical or Computer Engineering or related majors.
  • 7+ years of industry experience.
  • Experience in GPU, graphics, high performance compute, AI accelerator, or related architecture/modeling areas.
  • Strong experience with performance and/or cycle accurate modeling, simulation frameworks, or architectural exploration for complex SoCs or accelerators.
  • Solid understanding of graphics and compute APIs such as Vulkan, OpenGL, DirectX and/or GPU compute frameworks (e.g., OpenCL, CUDA, Metal).
  • Proficiency in at least one modeling or implementation language (e.g., C/C++, SystemC, Python) and familiarity with scripting for data analysis and automation.
  • Experience with performance analysis tools, profiling methodologies and workload characterization for games, benchmarks and/or GPU compute workloads.
  • Good written and oral communication skills, with the ability to present complex technical topics clearly and drive consensus across teams.
Preferred Qualifications
  • Experience with mobile/low power GPU design and power/performance trade off analysis.
  • Background in compiler, driver, or runtime optimization for GPUs or accelerators.
  • Familiarity with ML/AI workloads, DNN operators and their mapping onto GPU or accelerator architectures.
  • Experience collaborating with silicon implementation, physical design and DV teams on performance and power sign off.

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