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European Tech Recruit seeks a Senior Graphics Algorithm Architect to own the research, design, and optimization of breakthrough rendering algorithms. The role focuses on real-time GPU rendering, hardware ray tracing, and energy-efficient techniques across the full algorithm lifecycle on-site in Cambridge.
You will drive algorithmic strategy, publish research, file patents, and push for maximum frame rates within power budgets.
Join a global technology organisation researching and developing cutting-edge computer graphics architectures and real-time rendering algorithms. Operating at the forefront of rendering innovation, visual computing, and hardware acceleration, the company is building foundational algorithms designed to power next-generation graphical environments and energy-efficient rendering platforms.
This principal-level technical architecture role offers the opportunity to define and drive the algorithmic strategy for novel rendering systems. The position combines advanced graphics research, real-time hardware-software co-design, hardware ray tracing, physically based lighting, and machine-learning-driven image reconstruction.
You will take technical ownership of the research, structural design, and low-level optimization of breakthrough rendering algorithms on-site in Cambridge.
Your responsibilities will cover the full algorithm lifecycle—from conceptualizing mathematical techniques for complex ray/path tracing and surface transport to adapting software for GPU execution, filing key patents, publishing research, and squeezing maximum frame rates out of constrained power budgets.
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