Senior GPU Driver & System Engineer

European Tech Recruit

Cambourne

On-site

GBP 90,000 - 130,000

Full time

32 hours ago
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Job summary

European Tech Recruit is partnering with a leading fabless semiconductor company in Cambourne to hire a Principal GPU Driver & System Engineer. You will drive architecture, development, and optimization of graphics software across Vulkan, DirectX 12, OpenGL ES, and OpenCL, while pushing kernel-mode drivers and firmware toward higher stability and efficiency.

You will collaborate with architecture and hardware teams, identify bottlenecks, mentor engineers, and influence future GPU design.

Qualifications

  • Experience building GPU drivers or graphics systems.
  • Fluent in C/C++ and hardware-proximate work.
  • Deep knowledge of APIs Vulkan, DirectX 12, OpenCL, or OpenGL ES.
  • Understanding GPU internals: memory hierarchies, scheduling, bottlenecks.

Responsibilities

  • Architect, develop, and optimize features for Vulkan, DirectX, OpenGL ES, and OpenCL APIs.
  • Work deep in kernel-mode drivers and GPU firmware to improve control, stability, and performance.
  • Identify bottlenecks across the stack including driver overhead and memory bandwidth.
  • Collaborate with Architecture, Micro-architecture, Compiler, and GPU Model teams to influence design.
  • Lead complex debug efforts, mentor engineers, and raise the technical bar for the GPU driver team.
  • Contribute across the entire GPU software stack beyond APIs, drivers, and firmware.
  • Influence next-generation GPU architecture through software insights and contributions.

Skills

C/C++
Vulkan
DirectX 12
OpenCL
OpenGL ES
Kernel drivers

Job description

European Tech Recruit is partnering with a leading fabless semiconductor company in Cambourne to hire a Principal GPU Driver & System Engineer. You will drive architecture, development, and optimization of graphics software across Vulkan, DirectX 12, OpenGL ES, and OpenCL, while pushing kernel-mode drivers and firmware toward higher stability and efficiency.

You will collaborate with architecture and hardware teams, identify bottlenecks, mentor engineers, and influence future GPU design.

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