Unreal Engine CI/CD & Release Architect

Gameloft

Paris

Sur place

EUR 110 000 - 140 000

Plein temps

14 jours+

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Résumé du poste

Gameloft is seeking a DevOps Platform Engineer to design and build the CI/CD and release ecosystem for a new AA PC/Console project. You will own the CI/CD backbone of the Unreal Engine production pipeline, applying DevOps rigor to builds that are fast, reliable, and scalable.

You will architect an Internal Developer Platform on Kubernetes, implement quality gates, optimize Perforce, and develop self-service tooling to streamline release engineering across PC, Console, and Mobile.

Qualifications

  • Experience building and operating CI/CD pipelines in a game production context.
  • Infrastructure-as-code and hybrid cloud/on-prem environments experience.
  • Hands-on with Perforce at scale and related tooling.
  • Strong collaboration and release engineering skills.

Responsabilités

  • Design and industrialize Unreal Engine CI/CD pipelines (build, cook, package, deploy) across PC, Console, and Mobile.
  • Architect and scale an Internal Developer Platform on Kubernetes using Helm and containerized services.
  • Implement automated quality gates to shift issue detection left in the pipeline.
  • Optimize Perforce infrastructure (streams, workspaces, sync) and manage hybrid on-prem + cloud environments.
  • Develop internal tooling and self-service capabilities to reduce developer friction and drive release engineering.

Connaissances

CI/CD pipelines design
Unreal Engine
Kubernetes
SRE mindset
Perforce expertise

Outils

Helm
Horde
Zen Server

Description du poste

Gameloft is seeking a DevOps Platform Engineer to design and build the CI/CD and release ecosystem for a new AA PC/Console project. You will own the CI/CD backbone of the Unreal Engine production pipeline, applying DevOps rigor to builds that are fast, reliable, and scalable.

You will architect an Internal Developer Platform on Kubernetes, implement quality gates, optimize Perforce, and develop self-service tooling to streamline release engineering across PC, Console, and Mobile.

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