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Gameloft is seeking a networking engineer to design and implement the network architecture for a networked game in Unreal Engine. You will work directly with Game Programmers to define the networking strategy across the team and help shape multiplayer foundations from preproduction.
You will set performance targets, ensure TRC certification readiness, and implement CI for network tests. Strong English and French are required, with hands-on experience in console networking and profiling tools.
We're building a networked game, and that means going deep into the engine's low-level networking layer. You'll join the project right from preproduction to lay the network foundations of a game designed multiplayer from day one, not bolted on afterwards.
You'll be the person who turns networking from a constraint into a solid foundation for the whole team. Concretely, you will:
You're fully embedded in the team and you understand the game's networking end to end. You've already rolled out your first network recommendations and training sessions for the GPPs.
You'll report to François Karr, our Technical Director and work daily with people from across the studio:
Team rituals: 3 stand-ups a week, plus dedicated syncs per theme or feature.
Our process takes place in four steps:
By becoming the studio's go-to person for networking on Unreal, you'll build a rare, highly sought-after expertise in the industry, with real potential to grow into a technical lead role.
To hit the ground running, you'll need a solid technical base in Unreal and in networking. Here is what we're looking for:
Beyond the technical skills, this role is about how you work with others and how you approach problems. We're looking for someone who is:
This is a rare chance to shape the network of a game from day one, with a lot of ownership and a front-row seat at the crossroads of several teams. Here is what you'll get: