Level Designer / Scripter

Studios DRAMA

Rennes

Hybride

EUR 42 000 - 60 000

Plein temps

14 jours+
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Résumé du poste

DRAMA STUDIOS in Rennes is seeking a Gameplay Designer to integrate quests and gameplay systems within our UE5-based project UNRECORD. You will shape mission flow, pacing, and player engagement, working closely with design, art, and narrative teams.

The role requires strong gameplay sensitivity, creativity, and culture of artistic exploration, with regular on-site presence and partial remote work possible.

Qualifications

  • Experience in gameplay design or gameplay-focused roles.
  • Strong understanding of player experience and gameplay systems.
  • Solid grasp of game logic, states, and event-driven systems.
  • Experience with Unreal Engine and Blueprint workflows.
  • Strong artistic culture (games, film, visual arts, interactive media).
  • Creative mindset and problem-solving approach.
  • Comfortable working hands-on in production.
  • Fluent or professional working proficiency in English (written and spoken).

Responsabilités

  • Integrate missions and quests using custom tools and flowgraph systems.
  • Script gameplay logic, events, and interactive sequences.
  • Configure gameplay elements, triggers, and objectives.
  • Collaborate with Narrative and Design teams on pacing and readability.
  • Apply gameplay design principles to player flow and challenge balance.
  • Debug and iterate on mission logic and gameplay behaviors.
  • Participate in playtests and iterate based on feedback.

Connaissances

Gameplay design
Unreal Engine
Blueprints
Narrative integration
Team collaboration

Outils

Unreal Engine

Description du poste

About DRAMA STUDIOS

DRAMA STUDIOS is an independent game studio based in Rennes, France. We focus on creating immersive, gameplay-driven experiences through close collaboration between design, art, and technology.

About UNRECORD

DRAMA STUDIOS is currently developing UNRECORD, a narrative open-world tactical FPS built with Unreal Engine 5.

UNRECORD aims to deliver a highly immersive experience through realism, systemic gameplay, and a strong narrative approach. The project sits at an AA ambition level, combining creative freedom with solid production pipelines and technical rigor.

Our goal is to craft believable worlds, meaningful player interactions, and gameplay systems that feel grounded, intense, and coherent.

THE ROLE

This role sits at the intersection of gameplay design, mission design, and technical implementation.
You will focus on integrating quests and gameplay systems using our internal tools, while actively contributing to how missions play, flow, and feel.

Beyond execution, this position requires strong gameplay sensitivity, creativity, and artistic culture, ensuring that gameplay intentions translate into clear, engaging, and coherent player experiences.
Regular on-site presence is expected. Partial remote work is possible.

RESPONSIBILITIES
  • Integrate missions and quests using custom tools and flowgraph systems
  • Script gameplay logic, events, and interactive sequences
  • Configure gameplay elements, triggers, and objectives
  • Collaborate with Narrative and Design teams on pacing and readability
  • Apply gameplay design principles to player flow and challenge balance
  • Debug and iterate on mission logic and gameplay behaviors
  • Participate in playtests and iterate based on feedback
REQUIREMENTS
  • Experience in gameplay design or gameplay-focused roles
  • Strong understanding of player experience and gameplay systems
  • Solid grasp of game logic, states, and event-driven systems
  • Experience with Unreal Engine and Blueprint workflows
  • Strong artistic culture (games, film, visual arts, interactive media)
  • Creative mindset and problem-solving approach
  • Comfortable working hands-on in production
  • Fluent or professional working proficiency in English (written and spoken)
WHY JOIN DRAMA STUDIOS
  • Work on a UE5-based open-world project
  • Direct impact on gameplay and mission design
  • Creative ownership within a focused AA production
  • Close collaboration across disciplines

21/01/2026

Permanent

Rennes (FR), France

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