Unreal Engine 5: Gameplay & Systems Programmer (Rennes)

Drama Studios

Rennes

Hybride

EUR 40 000 - 70 000

Plein temps

14 jours+

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Avantages offerts par ce poste

Hybrid work model
On-site with partial remote

Résumé du poste

Drama Studios in Rennes (France) seeks a Gameplay Programmer to help build UNRECORD’s moment-to-moment systems. You will work in C++ and Blueprints inside Unreal Engine 5, collaborating with designers, artists, and technical staff to realize design intent.

On-site presence is expected with partial remote work. The role emphasizes robust, maintainable code, performance-aware optimization, and a strong focus on player feel in an open-world AA production.

Qualifications

  • Professional experience in gameplay programming on Unreal Engine (C++ and Blueprints).
  • Strong grasp of the UE gameplay framework: actors, components, GameMode, replication basics.
  • 3C sensitivity (character, camera, controls) and care for game feel.
  • Ability to write clear, testable, maintainable code in a small team with autonomy.
  • Comfortable working from design documents and iterating through playtests.
  • Fluent or professional working proficiency in English (written and spoken).

Responsabilités

  • Implement gameplay features in C++ and Blueprints, from player-facing mechanics to the underlying logic that supports them.
  • Design and maintain core game systems with a clean, extensible and maintainable architecture.
  • Collaborate daily with design to prototype fast, then harden prototypes into production quality code.
  • Profile and optimize gameplay code to meet performance targets.
  • Participate in code reviews and contribute to team coding standards.
  • Debug, fix and iterate based on playtests and QA reports.

Connaissances

Unreal Engine
UE4/UE5 Blueprints
Gameplay framework
Code quality/autonomy
Playtests/iteration
English communication

Description du poste

Drama Studios in Rennes (France) seeks a Gameplay Programmer to help build UNRECORD’s moment-to-moment systems. You will work in C++ and Blueprints inside Unreal Engine 5, collaborating with designers, artists, and technical staff to realize design intent.

On-site presence is expected with partial remote work. The role emphasizes robust, maintainable code, performance-aware optimization, and a strong focus on player feel in an open-world AA production.

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