Game Designer (Systems & Economy)

Drama Studios

Rennes

Hybride

EUR 45 000 - 69 000

Plein temps

14 jours+

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Résumé du poste

Drama Studios in Rennes is seeking a systems designer to shape economy and balance for UNRECORD, an Unreal Engine 5 narrative open world tactical FPS. You will design and tune progression systems, rewards, and weapons at a system level, collaborating with designers and programmers on data-driven balance.

Regular on-site presence is expected at Rennes, with partial remote work allowed. Fluency in English is desired to communicate with teams across the project.

Qualifications

  • Experience in systems design, economy design or balancing on a shipped or advanced project.
  • Strong analytical skills with spreadsheet proficiency and understanding of curves and probabilities.
  • Good understanding of FPS mechanics and weapon balance.
  • Ability to defend design decisions with data and playtest evidence.

Responsabilités

  • Design reward and progression systems consistent with the game tone and realism.
  • Own the in game economy: repartition of content rewards, items, XP.
  • Design weapons and gear at a system level with the gameplay team.
  • Build and maintain balancing models and data tables synchronized with the engine.
  • Prototype and tune systems directly in Unreal Engine with designers and programmers.
  • Define telemetry needs and use playtest data to iterate on balance.

Connaissances

Systems design
Economy design
Balancing
Unreal Engine
Data analysis
Telemetry
English (professional)

Outils

Blueprints
Python

Description du poste

Drama Studios37500 RennesFranceDate : 23.07.2026Reference : AFJV-ECEP2343-29025Drama StudiosDRAMA STUDIOS is an independent game studio based in Rennes, France. We focus on creating immersive, gameplay driven experiences through close collaboration between design, art and technology.DRAMA STUDIOS is currently developing UNRECORD, a narrative open world tactical FPS built with Unreal Engine 5. UNRECORD aims to deliver a highly immersive experience through realism, systemic gameplay and a strong narrative approach. The project sits at an AA ambition level, combining creative freedom with solid production pipelines and technical rigor. Our goal is to craft believable worlds, meaningful player interactions and gameplay systems that feel grounded, intense and coherent.• Permanent contract Rennes (35)Position DutiesWorking closely with the programming team, you design and balance the systems that give UNRECORD its long term depth, focusing on fun, challenge and game flow across its open world experience. This is a systems focused design role emphasizing both analytical rigor and player experience. Regular on site presence is expected. Partial remote work is possible.ResponsibilitiesDesign reward and progression systems consistent with the game tone and realismOwn the in game economy : repartition of content rewards, items, XPDesign weapons and gear at a system level with the gameplay teamBuild and maintain balancing models and data tables synchronized with the enginePrototype and tune systems directly in Unreal Engine with designers and programmersDefine telemetry needs and use playtest data to iterate on balanceLiaise with other teams to prepare playtests and identify UX pain pointsDocument systems clearly for the whole teamCandidate ProfileRequirementsExperience in systems design, economy design or balancing on a shipped or advanced projectStrong analytical skills with spreadsheet proficiency and understanding of curves and probabilitiesGood understanding of FPS mechanics and weapon balanceAbility to defend design decisions with data and playtest evidenceHands on Unreal Engine experience with prototyping and tuning capabilitiesFluent or professional working proficiency in English (written and spoken)Nice to haveExperience on realistic or systems driven shootersFamiliarity with large single player open world and FPS gamesScripting skills in Blueprints, Python or similarFamiliarity with telemetry pipelines and dashboardsAdditional InformationWhy join DRAMA STUDIOSWork on a UE5 based open world AA productionOwnership of systems and economy designDirect impact on game depth and balanceClose collaboration with gameplay and design teamsLocation : Rennes (35), hybrid, on site with partial remote possible.ProvideCV, portfolio, références, liens utiles.To:
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