Gameplay & Systems Programmer

Drama Studios

Rennes

Hybride

EUR 40 000 - 70 000

Plein temps

14 jours+

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Avantages offerts par ce poste

Hybrid work model
On-site with partial remote

Résumé du poste

Drama Studios in Rennes (France) seeks a Gameplay Programmer to help build UNRECORD’s moment-to-moment systems. You will work in C++ and Blueprints inside Unreal Engine 5, collaborating with designers, artists, and technical staff to realize design intent.

On-site presence is expected with partial remote work. The role emphasizes robust, maintainable code, performance-aware optimization, and a strong focus on player feel in an open-world AA production.

Qualifications

  • Professional experience in gameplay programming on Unreal Engine (C++ and Blueprints).
  • Strong grasp of the UE gameplay framework: actors, components, GameMode, replication basics.
  • 3C sensitivity (character, camera, controls) and care for game feel.
  • Ability to write clear, testable, maintainable code in a small team with autonomy.
  • Comfortable working from design documents and iterating through playtests.
  • Fluent or professional working proficiency in English (written and spoken).

Responsabilités

  • Implement gameplay features in C++ and Blueprints, from player-facing mechanics to the underlying logic that supports them.
  • Design and maintain core game systems with a clean, extensible and maintainable architecture.
  • Collaborate daily with design to prototype fast, then harden prototypes into production quality code.
  • Profile and optimize gameplay code to meet performance targets.
  • Participate in code reviews and contribute to team coding standards.
  • Debug, fix and iterate based on playtests and QA reports.

Connaissances

Unreal Engine
UE4/UE5 Blueprints
Gameplay framework
Code quality/autonomy
Playtests/iteration
English communication

Description du poste

Drama Studios90B rue de Fougères35700 RennesFranceDate : 22.07.2026Reference : AFJV-EDEV2343-29016Drama StudiosDRAMA STUDIOS is an independent game studio based in Rennes, France. We focus on creating immersive, gameplay driven experiences through close collaboration between design, art and technology.DRAMA STUDIOS is currently developing UNRECORD, a narrative open world tactical FPS built with Unreal Engine 5. UNRECORD aims to deliver a highly immersive experience through realism, systemic gameplay and a strong narrative approach. The project sits at an AA ambition level, combining creative freedom with solid production pipelines and technical rigor. Our goal is to craft believable worlds, meaningful player interactions and gameplay systems that feel grounded, intense and coherent.• Permanent contract Rennes (35)Position DutiesYou will build the gameplay layer of UNRECORD : the moment to moment mechanics that make the bodycam experience feel grounded and believable, and the underlying systems that support them.You will work in C++ and Blueprints within Unreal Engine 5, in close collaboration with game designers, level designers and animators, turning design intentions into robust, maintainable features. Regular on site presence is expected. Partial remote work is possible.ResponsibilitiesImplement gameplay features in C++ and Blueprints, from player facing mechanics to the underlying logic that supports themDesign and maintain core game systems with a clean, extensible and maintainable architectureCollaborate daily with design to prototype fast, then harden prototypes into production quality codeExpose well documented tools and parameters so designers can iterate without engineering supportProfile and optimize gameplay code to meet performance targetsParticipate in code reviews and contribute to team coding standardsDebug, fix and iterate based on playtests and QA reportsCandidate ProfileRequirementsProfessional experience in gameplay programming on Unreal Engine (C++ and Blueprints)Solid grasp of the UE gameplay framework : actors, components, GameMode, replication basicsStrong 3C sensitivity (character, camera, controls) and care for game feelAbility to write clear, testable, maintainable code in a small team where autonomy mattersComfortable working from design documents and iterating through playtestsFluent or professional working proficiency in English (written and spoken)Nice to haveA shipped title or a substantial personal UE5 projectExperience on a first person or action gameInterest in improving tools, workflows and team practicesAdditional InformationWhy join DRAMA STUDIOSWork on a UE5 based open world AA productionDirect impact on gameplay feel and core systemsCreative ownership within a focused teamClose collaboration across disciplinesLocation : Rennes (35), hybrid, on site with partial remote possible.ProvideResume, motivation letter, references, web site (if relevant)To: Vincent Hiribarne
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