Senior Cinematic Animator - Freelance

Lever, Inc.

France

Sur place

EUR 65 000 - 101 000

Temps partiel

Il y a 3 jours
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Avantages offerts par ce poste

Remote work
Flexible hours CET
Work with top cinema/game tech
Collaborative team across Europe
Diverse, inclusive environment

Résumé du poste

Lever, Inc. seeks a Senior Cinematic Animator for a fully remote role based in France. You will bring characters and props to life for cinematic sequences, building high-energy action and clear storytelling using Maya and Unreal Engine.

You will collaborate across Europe, refine motion capture, and polish pipelines from Maya to Unreal. You must have 5+ years in cinematic character animation, an expert Maya and Unreal Engine skill set, and a strong portfolio.

Qualifications

  • 5+ years of professional experience in character animation for games or film.
  • Strong portfolio of cinematic animation and storytelling.
  • Hands-on experience with motion-capture cleanup and implementation.
  • Solid technical animation knowledge: rigging, skinning, and animation pipelines.
  • Excellent collaboration and communication in a distributed team.

Responsabilités

  • Animate characters and props for cinematic sequences with high-energy action and storytelling clarity.
  • Create, refine, and polish animation in Maya before integrating into Unreal Engine.
  • Collaborate with cinematic artists and production teammates to choreograph compelling sequences.
  • Apply technical animation expertise including rigging and skinning for cinematic use.
  • Clean up motion-capture data to produce production-ready animation.
  • Troubleshoot and optimize Maya-Unreal Engine animation pipelines.

Connaissances

Maya
Unreal Engine
Motion capture
Rigging
Skinning
Animation pipelines
Cinematic animation
Team collaboration

Outils

Autodesk Maya
Unreal Engine

Description du poste

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Cinematic Animator - Freelance based in France.

As a Senior Cinematic Animator, you will bring characters and props to life across high-energy cinematic sequences designed to captivate players.
You will create, refine, and polish animation using Maya before integrating assets into Unreal Engine.
Working closely with cinematic artists, you will help choreograph dramatic action and storytelling moments with clarity and impact.
The role combines creative animation expertise with technical skills across rigging, skinning, motion capture, and animation pipelines.
You will contribute to ambitious game productions within a fast-paced, globally distributed development environment.
This is an opportunity to work with modern game-development technologies while collaborating with talented professionals across Europe and beyond.
The position is fully remote and offers flexible working arrangements, with core collaboration hours aligned to CET.

Accountabilities
  • Animate characters and props for cinematic sequences, with a particular focus on high-energy action, dramatic storytelling, and clear visual communication.
  • Create, refine, and polish high-quality animation in Autodesk Maya before preparing and integrating it into Unreal Engine.
  • Collaborate closely with cinematic artists and other production team members to choreograph compelling action-driven sequences.
  • Apply technical animation expertise, including character and prop rigging, skinning, and preparation for cinematic use.
  • Clean up and refine motion-capture data to achieve polished, production-ready animation.
  • Troubleshoot and optimize animation workflows and pipelines between Maya and Unreal Engine.
  • Contribute to a fast-paced production environment while maintaining high standards for animation quality and consistency.
  • Work independently to manage assigned animation tasks while communicating effectively with the wider development team.
Requirements
  • At least 5 years of professional experience in character animation for games or film, with a strong focus on cinematic animation.
  • Expert-level proficiency with Autodesk Maya and Unreal Engine.
  • A strong portfolio demonstrating high-quality cinematic animation, character performance, and action-oriented storytelling.
  • Hands-on experience with motion-capture cleanup and implementation.
  • Solid technical animation knowledge, including rigging, skinning, and animation pipeline workflows.
  • Strong understanding of cinematic animation principles, timing, posing, movement, and visual storytelling.
  • Ability to work independently, take ownership of tasks, and deliver high-quality work within production deadlines.
  • Excellent collaboration and communication skills, with the ability to work effectively with artists and other disciplines in a distributed team.
  • Self-motivated, adaptable, and comfortable working in a fast-paced game-development environment.
Benefits
  • 4-month freelance contract with an immediate start.
  • Fully remote work within a globally distributed team.
  • Flexible working schedule, with core collaboration hours from 10:00 AM to 4:00 PM CET.
  • Opportunity to work on ambitious, high-profile game projects and contribute to cinematic experiences for players worldwide.
  • Access to cutting-edge game-development technologies and modern animation workflows.
  • Collaboration with talented professionals from different backgrounds and locations.
  • Inclusive working environment that values diversity across backgrounds, identities, cultures, and experiences.
  • Opportunity to work at the forefront of the gaming and interactive entertainment industry.
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