Lead Technical Artist

Virtuos France

Cergy

Hybride

EUR 50 000 - 80 000

Plein temps

14 jours+

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Avantages offerts par ce poste

Comprehensive medical healthcare
Remote work opportunities
Career and international mobility opportunities

Résumé du poste

A prominent video game development company is seeking a Lead Technical Artist in Cergy, Île-de-France, responsible for managing art content production pipelines and leading a team of artists. The ideal candidate will have over 5 years of experience in the video game industry, a strong understanding of modern game technologies, and expertise in graphic production methods. They will be expected to guide technical art research, validate product quality, and support team development. This is a full-time role offering opportunities for relocation and career growth.

Qualifications

  • 5+ years of experience in the video game industry as a Technical Artist or similar.
  • Solid knowledge of modern game technologies such as PBR.
  • Professional portfolio demonstrating technical art expertise in rendering and shading.

Responsabilités

  • Manage art technologies, tools, pipelines, and budgets.
  • Produce and maintain technical reference documentation for the team.
  • Guide team members in their tasks and support career development.

Connaissances

Technical Art Leadership
Graphic Production Methods
Programming Shaders
Communication Skills
English Proficiency
French Proficiency

Outils

Unreal Engine
3DS Max
Substance
Photoshop
Blender

Description du poste

Join to apply for the Lead Technical Artist role at Virtuos France

Virtuos Paris is looking for an experienced Technical Art Director who will be responsible for art content production pipelines. In this role, you will directly manage a team of Technical Artists and VFX Artists, ensuring technical excellence, performance, and visual quality across projects.

Responsibilities
  • Own and manage art technologies, tools, pipelines, and budgets.
  • Test and validate that the intended techniques are achievable with the selected tools.
  • Validate product quality in collaboration with the Art Director and Lead Programmer.
  • Produce and maintain up-to-date technical reference and constraint documentation and communicate it clearly to the team.
  • Ensure consistency and homogeneity of technical quality throughout the game.
  • Propose and develop tools to accelerate procedural and production tasks.
  • Act as the gatekeeper for art budgets, stability, and performance.
  • Guide team members in their tasks and priorities to meet production expectations.
  • Support career development through regular feedback and mentorship.
  • Help define and maintain a credible roadmap aligned with target delivery dates.
  • Train the team on new methods and techniques to be implemented.
  • Act as an expert in graphic production pipelines to advise the Core Team on development strategy.
  • Coordinate technical art research with other studios through regular synchronization with other Technical Directors.
  • Ensure close monitoring of the production team in coordination with other managers, including information sharing, development prioritization with Project Managers, and communication on Technical Artist support activities.
  • Network with other experts to benchmark solutions used across projects.
  • Provide insights and added value to both the project and the wider Virtuos group.
Qualifications
  • 5+ years of experience in the video game industry, working as a Technical Artist, Associate Technical Art Director, or Technical Art Director.
  • Strong expertise and vision in graphic production methods and pipelines for AAA and other projects.
  • Solid understanding of modern game technologies (PBR, data management, streaming, etc.) with strong experience in Unreal Engine.
  • Mastery of industry‑standard graphics software (3DS Max, Substance, Photoshop, Blender, etc.).
  • Proven ability to program shaders.
  • Good knowledge of at least one programming language.
  • Experience leading artists through a full creation and production process.
  • Experience in shading, lighting, and look development on one or more shipped game titles.
  • Professional portfolio demonstrating technical art expertise in rendering, shading, lighting, post‑processing, and look development.
  • Strong communication and interpersonal skills, enabling effective collaboration on both artistic and technical topics.
  • Professional proficiency in English and French.
About Us

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full‑cycle game development and art production, we have delivered high‑quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide.

About Our Team

Founded in 2010 and later acquired by Virtuos in 2017, our Paris studio is located within the lush confines of Parc Saint‑Christophe in Cergy – close to the city center of Paris and easily reachable by public transport. Our studio has a full suite of capabilities to undertake projects of varying scopes, including co‑developments, adaptations, and remasters of AAA games. A great example of this is our recently launched homemade game, Mahokenshi, which was released in January 2023. Virtuos Paris houses a team of experts from technical artists and game designers to engineers. Our Paris studio takes pride in its engineering team’s depth of experience, which has been providing its rich expertise in re‑engineering and adaptation, as well as in gameplay mandates to our global partners to bring some of the world’s top AAA games to life.

What We Offer
  • Work at Virtuos Paris studio, close to the city center of Paris – the iconic capital of France.
  • Contribute to the world’s biggest AAA titles in gaming.
  • End‑of‑project celebrations, teambuilding outings, and studio bonding activities.
  • Gaming corners with consoles and a common area.
  • Comprehensive medical healthcare provided for all staff.
  • Remote work is possible.
  • Relocation support.
  • Career and international mobility opportunities with Virtuos Internal Mobility Program.

People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best – we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.

Seniority level
  • Mid‑Senior level
Employment type
  • Full‑time
Job function
  • Design, Art/Creative, and Information Technology
  • Computer Games

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