Software Engineer

Razer

Paris

On-site

EUR 85,000 - 120,000

Full time

5 days ago
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Job summary

Razer is seeking an experienced Software Engineer to advance the Interhaptics haptic engine and support the immersive Wyvrn ecosystem. You will design, build and optimise core engine components for real-time, performance-critical systems across desktop, mobile and console platforms.

You will collaborate with hardware, platform, SDK and experience teams, taking ownership of features end-to-end from architecture through deployment while maintaining autonomy within a large organization.

Qualifications

  • Experience with haptics or immersive technologies.
  • Strong background in performance-critical software.
  • Proficiency in C/C++ and real-time systems.

Responsibilities

  • Design, develop and maintain core components of the Interhaptics haptic engine.
  • Own features end-to-end from architecture to testing and optimisation.
  • Build scalable abstractions to support current and upcoming haptic devices.
  • Collaborate with hardware, platform, SDK and experience teams to ensure seamless integration.

Skills

C/C++
Multithreading
Real-time systems
Autonomy
Ownership
Cross-functional collaboration
Performance optimisation
Debugging
Hardware-integrated ecosystems

Tools

Unity
Unreal Engine
Android
iOS

Job description


  • We are seeking an experienced Software Engineer to help advance the Interhaptics haptic engine and support the immersive ecosystem powered by Wyvrn

  • This role focuses on developing high-performance, real-time haptic systems that power current and next-generation devices. You will design, build, and optimise core engine components, owning features end-to-end from architecture through deployment

  • You will collaborate cross-functionally with hardware, platform, SDK, and experience teams to ensure seamless integration across desktop, mobile, and console environments

  • We are looking for an experienced Software Engineer to help drive the evolution of our Interhaptics haptic engine and supports the immersive ecosystem enabled by Wyvrn

  • In this role, you will operate at the core of our software stack, developing high-performance, real-time haptic systems that power both current and next-generation devices.

  • You will collaborate closely with multiple Razer teams, including hardware, platform, SDK, and experience teams, while maintaining strong autonomy and
    ownership over your technical scope.

  • Design, develop, and maintain core components of the Interhaptics haptic
    engine

  • Own features end-to-end, from architecture and implementation to testing and
    optimisation

  • Build scalable software abstractions to support both existing and upcoming
    haptic devices

  • Implement high-performance, real-time haptic rendering and playback systems

  • Optimise system performance and minimise latency across desktop, mobile,
    and console platforms

  • Collaborate with multiple internal teams to ensure seamless integration within
    the broader ecosystem

  • Contribute to SDKs, APIs, and developer-facing tools

  • Troubleshoot and resolve complex cross-platform and cross-device issues



  • Experience with haptics, interactive engines (e.g., Unity or Unreal), hardware-integrated ecosystems, or immersive technologies is a plus

  • Strong professional experience in software development, with a focus onperformance-critical systems

  • Proficiency in C/C++

  • The position requires strong C/C++ expertise and deep knowledge of performance-critical systems, multithreading, and real-time optimisation

  • Ability to work autonomously, take ownership of projects, and proactively drive technical solutions

  • Comfortable collaborating across multiple teams and disciplines within a large organisation

  • Experience designing and implementing robust, maintainable software architectures

  • Solid understanding of multithreading, real-time systems, performance optimisation, and debugging

  • Experience working within multi-device or hardware-integrated ecosystems

  • Experience with haptic systems, real-time engines, or interactive technologies

  • Knowledge of device communication standards (USB, HID, Bluetooth, etc.)

  • Familiarity with Unity, Unreal Engine, Android, iOS, or console development

  • Interest in immersive technologies, sensory feedback, or human perception

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