Principal AI Software Engineer (Multimodal Systems, Gaming)

Razer

Paris

On-site

EUR 70,000 - 100,000

Full time

4 days ago
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Job summary

Razer in Paris is seeking an elite C++ engineer to advance high-performance real-time systems for data acquisition, event tracking, and video generation within our AI ecosystem.

You will develop tooling for video dataset expansion, clip triggering logic, and integration with Cortex APIs and SDKs, optimize multithreaded pipelines, ensure reliability across supported games, and collaborate with CV/ML teams on video processing.

Qualifications

  • Strong proficiency in C++ and Windows API.
  • Understanding of computer vision pipelines and GPU acceleration.
  • Familiarity with game data capture, input hooks, and event-driven programming.
  • Experience with real-time systems, video encoding, and data streaming.
  • Competence in multithreading, synchronization, and resource management.
  • Understanding of ML pipelines integration and data preprocessing.

Responsibilities

  • Implements high-performance C++ systems supporting data acquisition, real-time event tracking, and gameplay video generation.
  • Develops tooling for video dataset expansion, clip triggering logic, and integration with Razer Cortex APIs.
  • Contributes to CV/audio feature extraction modules and dataset processing automation.
  • Works on video decluttering and Automontage features.
  • Ensures code reliability, maintainability, and compatibility across supported games.
  • Participates in performance optimization and scaling of the multimodal model pipeline.

Skills

C++
Windows API
GPU acceleration
CV pipelines
Real-time systems
Multithreading

Tools

APIs
SDKs
Game engines

Job description


  • Implements high-performance C++ systems supporting data acquisition, real-time event tracking, and gameplay video generation

  • Develops tooling for video dataset expansion, clip triggering logic, and integration with Razer Cortex APIs

  • Contributes to CV/audio feature extraction modules and dataset processing automation

  • Works on video decluttering and Automontage (short-form video mashup) features

  • Ensures code reliability, maintainability, and compatibility across supported games

  • Participates in performance optimization and scaling of the multimodal model pipeline

  • Supports SDK development with stable and efficient runtime components

  • Develop high-performance C++ systems for real-time game data acquisition, event tracking, and video generation within Razer’s AI ecosystem

  • Implement data acquisition and clip-triggering logic for deterministic WYVRN events

  • Develop automation tools for video dataset collection and labeling

  • Contribute to video decluttering and Automontage pipeline development

  • Collaborate on CV/audio processing integration

  • Optimize runtime components for Cortex and SDK deployment

  • Maintain compatibility and performance across expanding game libraries

  • Efficient, low-level software development

  • System reliability, maintainability, and optimization under load

  • Integration with APIs, SDKs, and game engines

  • Structured code management and pipeline debugging



  • Understanding of computer vision pipelines and GPU acceleration

  • Basic understanding of ML pipeline integration and data preprocessing

  • Strong proficiency in C++ and Windows API

  • Familiarity with game data capture, input hooks, and event-driven programming

  • Experience with real-time systems, video encoding, and data streaming

  • Competence in multithreading, synchronization, and resource management

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