Real-Time Haptic Engine Software Engineer

Razer

Lille

On-site

EUR 55,000 - 75,000

Full time

14 days+
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Job summary

Razer is seeking an experienced Software Engineer to advance the Interhaptics haptic engine and support the immersive Wyvrn ecosystem. You will design, build, and optimise high-performance, real-time haptic systems for current and next-gen devices.

Collaborating with hardware, platform, SDK, and experience teams, you’ll own features end-to-end with autonomy and technical ownership across desktop, mobile, and console environments.

Qualifications

  • Proficiency in C/C++.
  • Experience with performance-critical systems.
  • Strong multithreading and debugging skills.
  • Ability to work autonomously and own projects.
  • Experience with cross-platform development.

Responsibilities

  • Design, develop, and maintain core components of the Interhaptics haptic engine.
  • Own features end-to-end, from architecture and implementation to testing and optimisation.
  • Build scalable software abstractions to support both existing and upcoming haptic devices.
  • Implement high-performance, real-time haptic rendering and playback systems.
  • Optimise system performance and minimise latency across desktop, mobile, and console platforms.
  • Collaborate with multiple internal teams to ensure seamless integration within the broader ecosystem.
  • Contribute to SDKs, APIs, and developer-facing tools.
  • Troubleshoot and resolve complex cross-platform and cross-device issues.

Skills

C/C++
multithreading
real-time systems
debugging
autonomy

Tools

Unity
Unreal Engine
Android
iOS
Console development

Job description

Razer is seeking an experienced Software Engineer to advance the Interhaptics haptic engine and support the immersive Wyvrn ecosystem. You will design, build, and optimise high-performance, real-time haptic systems for current and next-gen devices.

Collaborating with hardware, platform, SDK, and experience teams, you’ll own features end-to-end with autonomy and technical ownership across desktop, mobile, and console environments.

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