Senior Real-Time Haptic Engine Developer

Razer

Paris

On-site

EUR 85,000 - 120,000

Full time

5 days ago
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Job summary

Razer is seeking an experienced Software Engineer to advance the Interhaptics haptic engine and support the immersive Wyvrn ecosystem. You will design, build and optimise core engine components for real-time, performance-critical systems across desktop, mobile and console platforms.

You will collaborate with hardware, platform, SDK and experience teams, taking ownership of features end-to-end from architecture through deployment while maintaining autonomy within a large organization.

Qualifications

  • Experience with haptics or immersive technologies.
  • Strong background in performance-critical software.
  • Proficiency in C/C++ and real-time systems.

Responsibilities

  • Design, develop and maintain core components of the Interhaptics haptic engine.
  • Own features end-to-end from architecture to testing and optimisation.
  • Build scalable abstractions to support current and upcoming haptic devices.
  • Collaborate with hardware, platform, SDK and experience teams to ensure seamless integration.

Skills

C/C++
Multithreading
Real-time systems
Autonomy
Ownership
Cross-functional collaboration
Performance optimisation
Debugging
Hardware-integrated ecosystems

Tools

Unity
Unreal Engine
Android
iOS

Job description

Razer is seeking an experienced Software Engineer to advance the Interhaptics haptic engine and support the immersive Wyvrn ecosystem. You will design, build and optimise core engine components for real-time, performance-critical systems across desktop, mobile and console platforms.

You will collaborate with hardware, platform, SDK and experience teams, taking ownership of features end-to-end from architecture through deployment while maintaining autonomy within a large organization.

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