Real-Time Haptics Engine Software Engineer

WYVRN SAS

France

Sur place

EUR 70 000 - 100 000

Plein temps

14 jours+
Générateur de candidature

Une candidature sur mesure pour ce poste — un CV personnalisé et une lettre de motivation qui correspondent directement à l’offre.

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Résumé du poste

Razer is seeking an experienced Software Engineer to advance the Interhaptics haptic engine and power Wyvrn's immersive ecosystem across desktop, mobile, and consoles.

You will design, build, and optimise high-performance real-time systems in C/C++, owning features end-to-end from architecture to deployment, and collaborating with hardware, platform, SDK, and experience teams to ensure seamless integration.

Qualifications

  • Proven experience in software development for performance-critical systems.
  • Strong proficiency in C/C++ and real-time programming.
  • Ability to design robust, maintainable architectures and optimise latency.

Responsabilités

  • Design, develop, and maintain core components of the Interhaptics haptic engine.
  • Own features end-to-end, from architecture and implementation to testing and optimisation.
  • Build scalable software abstractions to support both existing and upcoming haptic devices.
  • Implement high-performance, real-time haptic rendering and playback systems.
  • Optimise system performance and minimise latency across desktop, mobile, and console platforms.
  • Collaborate with multiple internal teams to ensure seamless integration within the broader ecosystem.
  • Contribute to SDKs, APIs, and developer-facing tools.
  • Troubleshoot and resolve complex cross-platform and cross-device issues.

Connaissances

C/C++
Performance-critical systems
Multithreading
Real-time systems
Autonomous working
Cross-team collaboration

Outils

Unity
Unreal Engine

Description du poste

Razer is seeking an experienced Software Engineer to advance the Interhaptics haptic engine and power Wyvrn's immersive ecosystem across desktop, mobile, and consoles.

You will design, build, and optimise high-performance real-time systems in C/C++, owning features end-to-end from architecture to deployment, and collaborating with hardware, platform, SDK, and experience teams to ensure seamless integration.

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