Software Engineer - Haptic Engine

Razer Inc.

Lille

On-site

EUR 45,000 - 65,000

Full time

14 days+
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Job summary

Razer Inc. is looking for an experienced Software Engineer to advance the Interhaptics haptic engine in Lille, France. The role focuses on developing high-performance, real-time haptic systems that enhance immersive technologies. The ideal candidate will have strong proficiency in C/C++ and a background in performance-critical systems. Responsibilities include designing and optimizing core engine components, collaborating with hardware and platform teams, and troubleshooting cross-device issues. Join a dynamic team and contribute to innovative gaming experiences.

Qualifications

  • Strong professional experience in software development focusing on performance-critical systems.
  • Ability to work autonomously and take ownership of projects.
  • Experience with designing and implementing robust software architectures.

Responsibilities

  • Design and maintain core components of the Interhaptics haptic engine.
  • Implement high-performance real-time haptic rendering systems.
  • Troubleshoot and resolve complex cross-platform issues.

Skills

C/C++ Proficiency
Multithreading Knowledge
Real-time System Optimization
Cross-functional Collaboration

Tools

Unity
Unreal Engine

Job description

## Software Engineer - Haptic EngineApplylocations: France: Lilletime type: Full timeposted on: Posted 2 Days Agojob requisition id: JR2026007317Joining Razer will place you on a global mission to revolutionize the way the world games. Razer is **a place to do great work**, offering you the opportunity to make an impact globally while working across a global team located across 5 continents. Razer is also **a great place to work,** providing you the unique, gamer-centric #LifeAtRazer experience that will put you in an accelerated growth, both personally and professionally.## **Job Responsibilities :**We are seeking an experienced Software Engineer to help advance the Interhaptics haptic engine and support the immersive ecosystem powered by Wyvrn. This role focuses on developing high-performance, real-time haptic systems that power current and next-generation devices. You will design, build, and optimise core engine components, owning features end-to-end from architecture through deployment. The position requires strong C/C++ expertise and deep knowledge of performance-critical systems, multithreading, and real-time optimisation. You will collaborate cross-functionally with hardware, platform, SDK, and experience teams to ensure seamless integration across desktop, mobile, and console environments. Experience with haptics, interactive engines (e.g., Unity or Unreal), hardware-integrated ecosystems, or immersive technologies is a plus.# **About the Role**We are looking for an experienced **Software Engineer** to help drive the evolution of ourInterhaptics haptic engine and supports the immersive ecosystem enabled by Wyvrn.In this role, you will operate at the core of our software stack, developing high-performance, real-time haptic systems that power both current and next-generationdevices. You will collaborate closely with multiple Razer teams, including hardware,platform, SDK, and experience teams, while maintaining strong autonomy andownership over your technical scope.# **What You’ll Do**• Design, develop, and maintain core components of the Interhaptics hapticengine• Own features end-to-end, from architecture and implementation to testing andoptimisation• Build scalable software abstractions to support both existing and upcominghaptic devices• Implement high-performance, real-time haptic rendering and playback systems• Optimise system performance and minimise latency across desktop, mobile,and console platforms• Collaborate with multiple internal teams to ensure seamless integration withinthe broader ecosystem• Contribute to SDKs, APIs, and developer-facing tools• Troubleshoot and resolve complex cross-platform and cross-device issues# ## Pre-Requisites :• Strong professional experience in software development, with a focus onperformance-critical systems• Proficiency in C/C++• Experience designing and implementing robust, maintainable softwarearchitectures• Solid understanding of multithreading, real-time systems, performanceoptimisation, and debugging• Ability to work autonomously, take ownership of projects, and proactively drivetechnical solutions• Comfortable collaborating across multiple teams and disciplines within a largeorganisation# **Preferred Qualifications**• Experience with haptic systems, real-time engines, or interactive technologies• Experience working within multi-device or hardware-integrated ecosystems• Familiarity with Unity, Unreal Engine, Android, iOS, or console development• Knowledge of device communication standards (USB, HID, Bluetooth, etc.)• Interest in immersive technologies, sensory feedback, or human perceptionRazer is proud to be an Equal Opportunity Employer. We believe that diverse teams drive better ideas, better products, and a stronger culture. We are committed to providing an inclusive, respectful, and fair workplace for every employee across all the countries we operate in. We do not discriminate on the basis of race, ethnicity, colour, nationality, ancestry, religion, age, sex, sexual orientation, gender identity or expression, disability, marital status, or any other characteristic protected under local laws. Where needed, we provide reasonable accommodations - including for disability or religious practices - to ensure every team member can perform and contribute at their best.
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