Senior On-Device AI Engineer for Real-Time Gaming

Razer

France

Sur place

EUR 44 000 - 82 000

Plein temps

Il y a 4 jours
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Résumé du poste

Razer is seeking a Senior AI Engineer to design and ship on-device AI models for gaming, biosensing, and peripherals. You will work at the intersection of machine learning and real-time systems—turning prototypes into production-grade inference that runs on players' machines and our hardware.

Join a ~25-person R&D team and collaborate with haptics, audio, and platform groups. You will optimize models for latency, footprint, and energy, while delivering robust APIs and performant C++ code.

Qualifications

  • 3+ years in AI/ML engineering or closely related role.
  • Proficiency in C++ for real-time or systems contexts.
  • Hands-on experience deploying ML models on-device/edge.
  • Familiarity with ML frameworks (PyTorch, ONNX Runtime, TensorRT).
  • Understanding of quantization, pruning and model optimization.

Responsabilités

  • Design and ship local on-device AI models for gaming and peripherals.
  • Write production-quality C++ for runtime and inference layers.
  • Collaborate with haptics, audio, and platform teams to expose APIs.
  • Profile, benchmark, and optimize inference speed and memory usage.
  • Process biosignal and sensor data in real time.

Connaissances

C++
AI/ML engineering
On-device inference
Real-time systems
Edge deployment

Formation

Bachelor's or higher in CS/EE

Outils

PyTorch
ONNX Runtime
TensorRT
llama.cpp

Description du poste

Razer is seeking a Senior AI Engineer to design and ship on-device AI models for gaming, biosensing, and peripherals. You will work at the intersection of machine learning and real-time systems—turning prototypes into production-grade inference that runs on players' machines and our hardware.

Join a ~25-person R&D team and collaborate with haptics, audio, and platform groups. You will optimize models for latency, footprint, and energy, while delivering robust APIs and performant C++ code.

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