Senior Prop Artist for Photoreal Digital Twins

Genesis

Paris

Sur place

EUR 60 000 - 90 000

Plein temps

14 jours+
Générateur de candidature

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Résumé du poste

Genesis AI is seeking a Senior Prop Artist to model, sculpt, and texture photoreal props for digital twins used in real-time simulations. You will ensure accurate dimensions, materials, and wear while meeting strict poly and texture budgets.

Collaboration with engineers will ensure assets are visually and physically correct within the engine. You will optimize scans, recreate real-world objects from references, and maintain a growing library of props with consistent naming and quality standards.

Qualifications

  • 5+ years as a prop / hard-surface / environment artist, with shipped work under AAA real-time engine constraints.

Responsabilités

  • Create photoreal props for digital twins end-to-end: modeling, high-poly sculpting, retopology, UVs, and PBR texturing.
  • Recreate real-world objects from reference and photogrammetry, matching real dimensions, materials, and wear.
  • Clean up, retopologize, and optimize scanned and existing assets to meet real-time budgets without losing fidelity.
  • Author assets to strict poly, texture, and memory budgets suited to GPU-accelerated real-time rendering.
  • Partner with rendering and physics engineers to ensure assets are visually and physically correct in-engine.
  • Maintain consistency, naming, and quality standards across a growing library of props.

Connaissances

Prop art
Hard-surface
Environment art
Maya
Blender
ZBrush
Substance Painter/Designer
Photogrammetry
Real-time optimization

Outils

Maya
Blender
ZBrush
Substance Painter/Designer

Description du poste

Genesis AI is seeking a Senior Prop Artist to model, sculpt, and texture photoreal props for digital twins used in real-time simulations. You will ensure accurate dimensions, materials, and wear while meeting strict poly and texture budgets.

Collaboration with engineers will ensure assets are visually and physically correct within the engine. You will optimize scans, recreate real-world objects from references, and maintain a growing library of props with consistent naming and quality standards.

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