Photoreal 3D Asset Modeler for Feature VFX

One of Us Ltd

Paris

Hybride

EUR 40 000 - 65 000

Plein temps

14 jours+
Générateur de candidature

Une candidature sur mesure pour ce poste — un CV et une lettre de motivation personnalisés qui correspondent à l’offre.

Passez les filtres ATS

Résumé du poste

One of us is seeking a skilled 3D Asset Artist to produce photoreal models for high-end VFX projects from concept art and on-set data. You will build assets across characters, creatures, environments and props with strong attention to detail and realism.

Collaborating with a cross-disciplinary team, you will hand off completed work to rigging and look development, ensure topology and texture quality, and help optimize assets for large-scale scenes while meeting tight deadlines.

Qualifications

  • Experience creating photoreal models from on-set data and concept artwork.
  • Experience on high-end feature film or episodic content.
  • Strong knowledge of topology, texture and utility maps.
  • Ability to hand off work to other Asset departments (Rigging / Look Dev).
  • Experience with photogrammetry / LiDAR or onset material matching.
  • Knowledge of asset optimization for large-scale scenes.
  • Experience in a VFX pipeline.

Responsabilités

  • Hand off models that reach the required creative and technical brief.
  • Create assets including character, creature, environment, set builds, hard surface vehicles and props.

Connaissances

Time management
Attention to detail
Independence
Team collaboration
Ability to meet deadlines

Outils

Maya
ZBrush
Houdini
Blender
Substance Painter/Designer
Mari

Description du poste

One of us is seeking a skilled 3D Asset Artist to produce photoreal models for high-end VFX projects from concept art and on-set data. You will build assets across characters, creatures, environments and props with strong attention to detail and realism.

Collaborating with a cross-disciplinary team, you will hand off completed work to rigging and look development, ensure topology and texture quality, and help optimize assets for large-scale scenes while meeting tight deadlines.

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