Senior Asset Pipeline Engineer for End-to-End 3D Assets

Genesis AI

Paris

Hybride

EUR 90 000 - 130 000

Plein temps

Il y a 8 jours
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Résumé du poste

Genesis AI in Paris is seeking a Senior Engineer to build the path from raw input to sim-ready asset, ensuring throughput and repeatability. You will own the end-to-end asset pipeline, validating geometry, materials, and metadata for scalable simulation workflows.

You will design agent-driven nodes, implement automated processing stages, and collaborate with rendering, physics and research teams to define sim-ready standards for downstream use.

Qualifications

  • 5+ years building content or asset pipelines in games, VFX, simulation, or 3D tooling.
  • Deep knowledge of 3D asset formats: USD, glTF, FBX, OBJ; knowledge of URDF or MJCF formats is a plus.
  • Strong Python and C++ for fast processing.
  • Hands-on mesh processing: remeshing, decimation, UV generation, repair operations.
  • Solid understanding of PBR materials, texture baking, and color spaces.
  • Experience driving DCC tools headlessly (Blender, Houdini, Maya) and batch systems.
  • Experience integrating LLM/agent calls into production with structured outputs.

Responsabilités

  • Build and maintain the end-to-end asset pipeline from ingestion to validated output.
  • Design agent-driven nodes that generate input content with guardrails and fallbacks.
  • Develop automated processing stages: mesh repair, retopology, decimation and LODs, UV unwrapping and texel density normalization, collision proxy generation.
  • Derive physical properties for simulation: mass, inertia, contact parameters, articulation setup.
  • Handle appearance: material conversion to PBR, texture processing, baking, color management for Nyx.
  • Define and enforce asset standards and validators to reject noncompliant assets.
  • Scale pipeline for large batch runs with caching and versioning.
  • Build quality checks: physics stability harnesses, render tests, automatic evaluation.
  • Collaborate with rendering, physics and research teams on sim-ready meaning for downstream use.

Outils

Blender
Houdini
Maya
Batch processing

Description du poste

Genesis AI in Paris is seeking a Senior Engineer to build the path from raw input to sim-ready asset, ensuring throughput and repeatability. You will own the end-to-end asset pipeline, validating geometry, materials, and metadata for scalable simulation workflows.

You will design agent-driven nodes, implement automated processing stages, and collaborate with rendering, physics and research teams to define sim-ready standards for downstream use.

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