Une candidature sur mesure pour ce poste — un CV et une lettre de motivation personnalisés qui correspondent à l’offre.
Genesis AI is seeking a Senior Prop Artist to model, sculpt, and texture photoreal props for digital twins used in real-time simulations. You will ensure accurate dimensions, materials, and wear while meeting strict poly and texture budgets.
Collaboration with engineers will ensure assets are visually and physically correct within the engine. You will optimize scans, recreate real-world objects from references, and maintain a growing library of props with consistent naming and quality standards.
Genesis AI is building Genesis World, a unified multi-physics simulation engine paired with Nyx, our in-house path traced photorealistic renderer that powers the next generation of robotics and embodied AI. We are looking for a Senior Prop Artist to model, sculpt, and texture the physical objects and digital twins that populate our simulated worlds. Because these assets are used as training data for machines operating in the physical world, close enough is not enough, meaning scale, proportion, material response, and geometric accuracy must all hold up under scrutiny. This is a craft heavy role where you will apply game caliber art skills beyond entertainment to build beautiful, efficient assets that perform in real time and directly narrow the gap between simulation and reality.