Senior Prop Artist

Genesis

Paris

Sur place

EUR 60 000 - 90 000

Plein temps

14 jours+
Générateur de candidature

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Résumé du poste

Genesis AI is seeking a Senior Prop Artist to model, sculpt, and texture photoreal props for digital twins used in real-time simulations. You will ensure accurate dimensions, materials, and wear while meeting strict poly and texture budgets.

Collaboration with engineers will ensure assets are visually and physically correct within the engine. You will optimize scans, recreate real-world objects from references, and maintain a growing library of props with consistent naming and quality standards.

Qualifications

  • 5+ years as a prop / hard-surface / environment artist, with shipped work under AAA real-time engine constraints.

Responsabilités

  • Create photoreal props for digital twins end-to-end: modeling, high-poly sculpting, retopology, UVs, and PBR texturing.
  • Recreate real-world objects from reference and photogrammetry, matching real dimensions, materials, and wear.
  • Clean up, retopologize, and optimize scanned and existing assets to meet real-time budgets without losing fidelity.
  • Author assets to strict poly, texture, and memory budgets suited to GPU-accelerated real-time rendering.
  • Partner with rendering and physics engineers to ensure assets are visually and physically correct in-engine.
  • Maintain consistency, naming, and quality standards across a growing library of props.

Connaissances

Prop art
Hard-surface
Environment art
Maya
Blender
ZBrush
Substance Painter/Designer
Photogrammetry
Real-time optimization

Outils

Maya
Blender
ZBrush
Substance Painter/Designer

Description du poste

About the Role

Genesis AI is building Genesis World, a unified multi-physics simulation engine paired with Nyx, our in-house path traced photorealistic renderer that powers the next generation of robotics and embodied AI. We are looking for a Senior Prop Artist to model, sculpt, and texture the physical objects and digital twins that populate our simulated worlds. Because these assets are used as training data for machines operating in the physical world, close enough is not enough, meaning scale, proportion, material response, and geometric accuracy must all hold up under scrutiny. This is a craft heavy role where you will apply game caliber art skills beyond entertainment to build beautiful, efficient assets that perform in real time and directly narrow the gap between simulation and reality.

What You’ll Do
  • Create photoreal props for digital twins end-to-end: modeling, high-poly sculpting, retopology, UVs, and PBR texturing.
  • Recreate real-world objects from reference and photogrammetry, matching real dimensions, materials, and wear.
  • Clean up, retopologize, and optimize scanned and existing assets to meet real-time budgets without losing fidelity.
  • Author assets to strict poly, texture, and memory budgets suited to GPU-accelerated real-time rendering.
  • Partner with rendering and physics engineers to make sure assets are visually and physically correct in-engine.
  • Maintain consistency, naming, and quality standards across a growing library of props.
What We’re Looking For
  • 5+ years as a prop / hard-surface / environment artist, with shipped work built under AAA real-time engine constraints (games, not VFX).
  • Strong modeling skills in Maya and/or Blender and sculpting expertise in ZBrush.
  • Mastery of PBR texturing in Substance (Painter/Designer).
  • Photogrammetry and scan cleanup experience; comfortable turning raw scans into production-ready assets.
  • Deep understanding of real-time constraints: poly budgets, LODs, texture memory, and optimization tradeoffs.
  • A sharp eye for accuracy, scale, and material fidelity, and the discipline to hit them consistently.
Nice to Have
  • Familiarity with real-time / GPU-accelerated rendering pipelines and how assets behave in a path-traced renderer.
  • Interest or background in robotics, embodied AI, or sim-to-real.
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