Senior Prop Artist for Real-Time Digital Twins

Genesis

Paris

Hybride

EUR 55 000 - 75 000

Plein temps

14 jours+
Générateur de candidature

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Résumé du poste

Genesis AI is building Genesis World, a unified multi-physics simulation engine paired with Nyx, our in-house path traced renderer that powers the next generation of robotics and embodied AI. We are looking for a Senior Prop Artist to model, sculpt, and texture the physical objects and digital twins that populate our simulated worlds.

Because these assets are used as training data for machines operating in the physical world, scale, proportion, material response, and geometric accuracy must all

Qualifications

  • 5+ years as a prop/hard-surface/environment artist with AAA real-time engine experience.
  • Strong modeling in Maya or Blender and ZBrush sculpting.
  • PBR texturing expertise in Substance Painter/Designer.
  • Photogrammetry and scan cleanup experience.
  • Understanding real-time constraints: poly budgets, LODs, texture memory.
  • Sharp eye for accuracy, scale, and material fidelity.

Responsabilités

  • Create photoreal props for digital twins end-to-end: modeling, high-poly sculpting, retopology, UVs, and PBR texturing.
  • Recreate real-world objects from reference and photogrammetry, matching real dimensions, materials, and wear.
  • Clean up, retopologize, and optimize scanned and existing assets to meet real-time budgets without losing fidelity.
  • Author assets to strict poly, texture, and memory budgets suited to GPU-accelerated real-time rendering.
  • Partner with rendering and physics engineers to make sure assets are visually and physically correct in-engine.
  • Maintain consistency, naming, and quality standards across a growing library of props.

Connaissances

Prop Artist
Maya / Blender
ZBrush
PBR Texturing
Photogrammetry
Real-time Optimization
Asset Quality

Outils

Substance Painter
Substance Designer

Description du poste

Genesis AI is building Genesis World, a unified multi-physics simulation engine paired with Nyx, our in-house path traced renderer that powers the next generation of robotics and embodied AI. We are looking for a Senior Prop Artist to model, sculpt, and texture the physical objects and digital twins that populate our simulated worlds.

Because these assets are used as training data for machines operating in the physical world, scale, proportion, material response, and geometric accuracy must all

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