Paris-Based Level Designer — Puzzle Games (Relocation)

Voodoo

Paris

On-site

EUR 42,000 - 62,000

Full time

14 days+
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Benefits offered by this job

Competitive salary
Premium healthcare
Lunch voucher
Gym subsidy
Wellness events
Daycare support

Job summary

Voodoo in Paris is seeking a Level Designer for our Puzzle Studio to shape levels, test ideas, and refine features with engineers and artists. You will analyze player behavior, run A/B tests, and help define the product roadmap while staying ahead of hybrid-casual trends. Relocation support is available.

The role requires 2+ years in mobile game design, a strong analytical mindset, and fluency in English. Collaborate across disciplines to deliver engaging levels.

Qualifications

  • 2+ years in mobile game design or level design.
  • Analytical mindset with data-driven decision making.
  • Experience collaborating across engineers and artists.
  • Strong understanding of player psychology and engagement in puzzle games.
  • Fluent in English.

Responsibilities

  • Participate in design and creation of engaging levels for the puzzle title.
  • Iterate on game mechanics to enhance core gameplay loop.
  • Analyze player behavior, metrics, and feedback to identify improvements
  • Collaborate with engineers and artists to realize level designs.
  • Plan and monitor A/B tests to validate design choices.
  • Balance difficulty curves to maintain retention across levels.
  • Stay updated on hybrid-casual game trends and competitors.
  • Playtest levels to ensure quality and enjoyment.
  • Contribute to product roadmap and strategic direction.

Skills

Level design
Game design
Data analysis
A/B testing
Cross-functional collaboration
English fluency

Tools

Unity

Job description

Voodoo in Paris is seeking a Level Designer for our Puzzle Studio to shape levels, test ideas, and refine features with engineers and artists. You will analyze player behavior, run A/B tests, and help define the product roadmap while staying ahead of hybrid-casual trends. Relocation support is available.

The role requires 2+ years in mobile game design, a strong analytical mindset, and fluency in English. Collaborate across disciplines to deliver engaging levels.

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