Senior Unity C# Game Developer — Lead Puzzle Prototype

Voodoo

Paris

On-site

EUR 90,000 - 130,000

Full time

14 days+
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Benefits offered by this job

Competitive salary
Premium healthcare (SideCare) for you/
Lunch voucher (Swile)
Gymlib access
Wellness activities in Paris office
Child daycare facilities

Job summary

Voodoo in Paris is seeking a Senior Unity C# Game Developer to lead architecture, feature development, and design for casual games. You will collaborate with product managers, artists, engineers, and monetization experts to deliver high-quality prototypes and live games.

You will optimize performance, manage memory, and ensure smooth frame rates while guiding junior developers and sharing best practices across the studio. English proficiency is required.

Qualifications

  • Advanced Unity knowledge (C#, UI, animation, particle systems)
  • Strong problem-solving mindset with focus on workflows and optimisation
  • Experience in game production in a dev studio or similar
  • Ability to identify bottlenecks and improve performance, memory, framerate
  • Experience with analytics-driven development and A/B testing in live games is a plus
  • Excellent communication and teamwork, English speaking and writing

Responsibilities

  • Work closely with small teams of Unity Game Developers and Artists
  • Implement game logic and systems in C# using Unity
  • Adapt and improve existing codebase to enhance functionality, stability and performance
  • Provide guidance and share expertise across the team
  • Ensure timely delivery of high-quality results

Skills

Unity expertise
C# scripting
Performance optimisation
Memory management
Gameplay programming
Analytics & A/B testing
Communication & teamwork
English fluency

Tools

Unity Editor
Visual Studio

Job description

Voodoo in Paris is seeking a Senior Unity C# Game Developer to lead architecture, feature development, and design for casual games. You will collaborate with product managers, artists, engineers, and monetization experts to deliver high-quality prototypes and live games.

You will optimize performance, manage memory, and ensure smooth frame rates while guiding junior developers and sharing best practices across the studio. English proficiency is required.

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