Senior Level Designer — Unity, Mentorship & Live Games

Voodoo

Paris

Vor Ort

EUR 50.000 - 85.000

Vollzeit

14 Tage+

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Benefits dieser Stelle

Best-in-class compensation
Other benefits according to country of

Zusammenfassung

Voodoo in Paris is seeking a Senior Level Designer to craft engaging levels for Hole.io and to eventually supervise a team of level designers. You will work with Unity and our custom editor to design compelling 3D levels and contribute to a cohesive gameplay experience for a global audience.

You will collaborate with artists, programmers, and the Level Design team to balance progression, test extensively, and ensure high-quality content across our live titles for mobile casual games.

Qualifikationen

  • 4+ years of proven experience in Level Design for 3D games.
  • Unity knowledge (intermediate or higher).
  • Strong understanding of casual game design principles.
  • Experience leading and mentoring a team from the ground up.
  • Experience in data-driven level balancing and tweaking.

Aufgaben

  • Collaborate with the creative team to plan a level progression and difficulty curve.
  • Use Unity and proprietary tools to design varied 3D levels for a global audience.
  • Mentor fellow level designers and help prioritize tasks while maintaining high-quality standards.
  • Define level design guidelines to ensure engaging and efficient gameplay experiences.
  • Iterate level design tool specs to improve workflow and quality.
  • Maintain up-to-date documentation of levels, progressions, and AB tests.

Kenntnisse

Level design
Mentoring team
Data-driven balancing
Problem solving
Communication

Ausbildung

Degree in game design / computer science / related field

Tools

Unity

Jobbeschreibung

Voodoo in Paris is seeking a Senior Level Designer to craft engaging levels for Hole.io and to eventually supervise a team of level designers. You will work with Unity and our custom editor to design compelling 3D levels and contribute to a cohesive gameplay experience for a global audience.

You will collaborate with artists, programmers, and the Level Design team to balance progression, test extensively, and ensure high-quality content across our live titles for mobile casual games.

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