Mid/Senior Gameplay Programmer System - F/M/NB

Novaquark, Inc.

Paris

Hybride

EUR 60 000 - 100 000

Plein temps

14 jours+
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Résumé du poste

Tara Gaming is seeking an experienced Intermediate GPP - Systems programmer to implement and maintain high‑performance gameplay features such as inventory, equipment, damage calculation, and world gameplay elements. You will collaborate with designers and other GPP teams, own multiple systems, contribute to architectural decisions, and develop robust, scalable Unreal Engine solutions.

Working with designers and technical artists, you will help ship features and participate in code quality

Qualifications

  • Strong C++ programming expertise.
  • Strong competence in Unreal Engine, with hands-on experience shipping features.
  • At least four years of experience as a gameplay programmer.
  • Experience with core game system development is a plus.
  • Experience contributing to multiplayer projects in Unreal Engine.
  • Advanced knowledge of Unreal Engine’s Gameplay Ability System (GAS).
  • Experience with profiling tools to identify and fix bottlenecks.

Responsabilités

  • Implement and maintain high-performance gameplay features and systems (inventory, equipment, damage, world gameplay).
  • Contribute to team-level technical discussions on implementation methods, tools, and workflow.
  • Own several gameplay systems and collaborate across design and GPP teams.

Connaissances

C++ programming
Unreal Engine
Gameplay programming
Multiplayer experience
Profiling tools

Outils

Unreal Engine GAS
Profiling tools
Git version control

Description du poste

Role Summary
  • Responsibilities:

    • Implement, and maintain high-performance gameplay system features and underlying systems (e.g., inventory and equipments, damage calculation, world gameplay elements) that meet ambitious creative and technical requirements.

    • Contribute to team-level technical discussions regarding implementation methods, tools, and workflow.

  • Team composition: The team has 4 members, title will be: Intermediate GPP - Systems

  • Team work: With design and GPP teams

Working alongside designers and technical artists, you will program the systems to generate core gameplay systems spanning inventory and equipment, damage calculation, and world gameplay elements. We’re looking for a highly capable programmer with proven implementation experience in Unreal Engine, ready to take ownership of significant gameplay system features. This person will work closely with other teams, to understand their needs, contribute to architectural decisions, and develop robust, scalable solutions.

Core Mandate (3 main missions)

  • Participate in improving the code base by following our processes (technical documentation, peer reviews, etc) and be proactively suggesting improvements.

  • Collaborate with designers and with other GPP teams to gather their needs and support them in setting up systems in the game.

  • Become familiar with the project and the codebase in order to become the owner of several systems related topics.

Success Criteria (What are we expecting from this person in the next months)
  • Delivers at least one feature with a high level of technical quality and clear technical and user documentations

  • Demonstrates Unreal Engine expertise and actively supports the Systems team by sharing knowledge and best practices

  • Demonstrates strong independent problem-solving skills, efficiently diagnosing and fixing bugs.

Key information

  • Contractor/Freelance contract via Deel

  • Availability: ASAP (if available later, do not hesitate to apply!)

  • Location: Full remote possible (Europe only)

    Few links about us

  • Our website: https://taragaming.com/

  • We released the first trailer: https://tinyurl.com/yd9k7fa8

  • Life as a Programmer at Tara Gaming: https://www.youtube.com/watch?v=3Wk31RUwGAo

  • Life as an Artist at Tara Gaming: https://www.youtube.com/watch?v=r_n9FGuugvk

  • A short article about us: https://gamesbeat.com/the-age-of-bhaarat-aims-to-be-the-black-myth-wukong-moment-for-triple-a-fans-in-india-exclusive-interviews/

  • Steam: https://store.steampowered.com/app/3323210/The_Age_of_Bhaarat/?beta=0

Hard skillsMandatoryStrong C++ programming expertiseStrong competence in Unreal Engine, with hands-on experience in developing and shipping featuresAt least four years of experience as a gameplay programmer during which some systems topics were addressedNice to haveExperience with core game system developmentExperience contributing to multiplayer projects developed in Unreal EngineAdvanced knowledge of Unreal Engine’s Gameplay Ability System (GAS)Experience with profiling tools to identify and fix bottlenecks

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