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Tara Gaming is seeking an experienced Intermediate GPP - Systems programmer to implement and maintain high‑performance gameplay features such as inventory, equipment, damage calculation, and world gameplay elements. You will collaborate with designers and other GPP teams, own multiple systems, contribute to architectural decisions, and develop robust, scalable Unreal Engine solutions.
Working with designers and technical artists, you will help ship features and participate in code quality
Responsibilities:
Implement, and maintain high-performance gameplay system features and underlying systems (e.g., inventory and equipments, damage calculation, world gameplay elements) that meet ambitious creative and technical requirements.
Contribute to team-level technical discussions regarding implementation methods, tools, and workflow.
Team composition: The team has 4 members, title will be: Intermediate GPP - Systems
Team work: With design and GPP teams
Working alongside designers and technical artists, you will program the systems to generate core gameplay systems spanning inventory and equipment, damage calculation, and world gameplay elements. We’re looking for a highly capable programmer with proven implementation experience in Unreal Engine, ready to take ownership of significant gameplay system features. This person will work closely with other teams, to understand their needs, contribute to architectural decisions, and develop robust, scalable solutions.
Core Mandate (3 main missions)
Participate in improving the code base by following our processes (technical documentation, peer reviews, etc) and be proactively suggesting improvements.
Collaborate with designers and with other GPP teams to gather their needs and support them in setting up systems in the game.
Become familiar with the project and the codebase in order to become the owner of several systems related topics.
Delivers at least one feature with a high level of technical quality and clear technical and user documentations
Demonstrates Unreal Engine expertise and actively supports the Systems team by sharing knowledge and best practices
Demonstrates strong independent problem-solving skills, efficiently diagnosing and fixing bugs.
Key information
Contractor/Freelance contract via Deel
Availability: ASAP (if available later, do not hesitate to apply!)
Location: Full remote possible (Europe only)
Few links about us
Our website: https://taragaming.com/
We released the first trailer: https://tinyurl.com/yd9k7fa8
Life as a Programmer at Tara Gaming: https://www.youtube.com/watch?v=3Wk31RUwGAo
Life as an Artist at Tara Gaming: https://www.youtube.com/watch?v=r_n9FGuugvk
A short article about us: https://gamesbeat.com/the-age-of-bhaarat-aims-to-be-the-black-myth-wukong-moment-for-triple-a-fans-in-india-exclusive-interviews/
Steam: https://store.steampowered.com/app/3323210/The_Age_of_Bhaarat/?beta=0
Hard skillsMandatoryStrong C++ programming expertiseStrong competence in Unreal Engine, with hands-on experience in developing and shipping featuresAt least four years of experience as a gameplay programmer during which some systems topics were addressedNice to haveExperience with core game system developmentExperience contributing to multiplayer projects developed in Unreal EngineAdvanced knowledge of Unreal Engine’s Gameplay Ability System (GAS)Experience with profiling tools to identify and fix bottlenecks