3D Character Artist

Studios DRAMA

Rennes

Hybrid

EUR 40,000 - 65,000

Full time

14 days+

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Benefits offered by this job

Lunch card
Work equipment provided
Hybrid work policy

Job summary

DRAMA STUDIOS is seeking a skilled Character Artist to create high-fidelity 3D characters for UNRECORD, leveraging a classic AAA production pipeline. You will model, texture, and configure clothing and accessories to achieve photorealistic realism within an Unreal Engine 5 open-world framework.

The role requires strong anatomy knowledge, an eye for fabrics, and hands-on production experience. Partial remote work is possible, with regular on-site collaboration in Rennes.

Qualifications

  • Experience in 3D character art for real-time applications.
  • Portfolio showing realistic character work; personal projects welcome.
  • Proficiency with ZBrush, Maya, Blender, Substance 3D Painter, Marvelous Designer.

Responsibilities

  • Create high-fidelity 3D character models, textures, and material setups for realistic visuals.
  • Sculpt high-poly models and produce clean retopology with efficient UVs and baked maps.
  • Author photorealistic PBR textures and material instances for real-time use.
  • Collaborate with Technical Art, Animation, and Design to meet runtime budgets and constraints.
  • Keep file structures clean and integrate assets into the engine pipeline.
  • Participate in asset reviews and iterate on feedback from art direction and playtests.
  • Build characters from concepts, contribute to design upstream in 2D or 3D as needed.

Skills

Anatomy
Cloth behavior
Creative mindset
Attention to detail
English & French fluency

Tools

ZBrush
Maya
Blender
Substance 3D Painter
Marvelous Designer

Job description

About DRAMA STUDIOS

DRAMA STUDIOS is an independent game studio based in Rennes, France. We focus on creating immersive, gameplay-driven experiences through close collaboration between design, art, and technology.

About UNRECORD

DRAMA STUDIOS is currently developing UNRECORD, a narrative open-world tactical FPS built with Unreal Engine 5.

UNRECORD aims to deliver a highly immersive experience through realism, systemic gameplay, and a strong narrative approach. The project sits at an AA ambition level, combining creative freedom with solid production pipelines and technical rigor.

Our goal is to craft believable worlds, meaningful player interactions, and gameplay systems that feel grounded, intense, and coherent.

THE ROLE

You create high-quality 3D characters for UNRECORD: full characters, clothing, and accessory pieces, built with a classic AAA production pipeline and digital tailoring tools. Your work contributes to the visual fidelity and believable detail of our world.

The role calls for a strong artistic culture, solid anatomy skills, and a good understanding of fabrics, so that character designs read as grounded and visually striking in the game.

Regular on-site presence is expected. Partial remote work is possible.

RESPONSIBILITIES
  • Create high-fidelity 3D character models, textures, and material setups in line with the realistic visual style of the project
  • Sculpt high-poly models, then produce clean retopology suitable for deformation, efficient UV layouts, and baked maps (normal, AO, curvature, etc.)
  • Author photorealistic PBR textures and material instances for real-time use
  • Work with Technical Art, Animation, and Design so that assets meet runtime performance budgets and technical constraints
  • Keep file structures clean and integrate character assets into the engine pipeline
  • Take part in asset reviews and iterate on feedback from art direction and playtests
  • Build characters from existing concepts, and contribute to character design upstream, in 2D or directly in 3D, when needed
REQUIREMENTS
  • Experience in 3D character art or asset-focused roles for real-time applications
  • A portfolio showing realistic character work; personal projects, mods, and demos are welcome
  • Excellent command of industry-standard tools (ZBrush, Maya, Blender, Substance 3D Painter, Marvelous Designer, etc.)
  • Strong understanding of human anatomy, proportions, silhouette, and cloth behavior
  • Solid grasp of the classic AAA character pipeline (high-to-low poly workflows, UVs, PBR texturing)
  • Broad artistic culture (games, film, visual arts, photography)
  • Creative mindset and careful attention to detail
  • Comfortable working hands-on in production
  • Fluent or professional working proficiency in English and French, written and spoken
  • Knowledge of real-world garments, textiles, and clothing materials is a plus
  • Experience creating hyperrealistic, non-fantasy characters is a plus
  • Experience with Unreal Engine 5 workflows is a plus
  • A basic understanding of rigging, skinning, and technical setup is a plus
  • Ability to produce 2D concept art or quick visual iterations in early design phases is a plus
  • A passion for open-world and/or FPS games is a plus
WHY JOIN DRAMA STUDIOS
  • Work on a UE5-based open-world production
  • Contribute to the credibility of the world through your character work
  • Hands-on character production within a focused AA team
  • Close collaboration across art, animation, and design
  • Concrete benefits: lunch card, work equipment, hybrid work policy
  • Rennes, a city where the studio can grow without the constraints of a capital
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