On-Site Technical Artist — Shaders, Tools & Performance

BIT ODD

Helsinki

On-site

EUR 55,000 - 90,000

Full time

5 days ago
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Benefits offered by this job

Phone benefits
Lunch benefits
Commuting benefits
Healthcare

Job summary

BIT ODD is seeking a Technical Artist to bridge art and engineering for our debut game Field Day. You’ll own technical art workflows, shaders and rendering, while collaborating with artists, programmers and designers.

You will develop and maintain shaders in Unity, profile rendering performance, optimize assets and build size, and support Blender workflows and Unity UI. This on-site role is in central Helsinki with a competitive salary and benefits.

Qualifications

  • Professional experience as a Technical Artist or in a similar role in game development.
  • Strong working knowledge of Unity and real-time rendering.
  • Experience creating and maintaining both node-based and hand-written shaders.
  • Understanding of rendering performance, profiling and optimization.
  • Experience with Blender or comparable 3D content-creation tools.
  • Strong C# programming skills and ability to work with programmers.
  • Understanding of 3D art pipelines and workflows.
  • Collaborative mindset and ownership of pipeline.
  • Experience with procedural content is a plus (Python scripting).

Responsibilities

  • Develop, maintain and improve shaders and our Unity rendering pipeline.
  • Profile and optimize graphical performance across the game.
  • Improve build size and ensure asset efficiency.
  • Maintain and develop artist tools and workflows for Blender and Unity.
  • Support with Unity UI implementation.
  • Collaborate with programmers on new graphical features.
  • Identify potential technical and visual risks early and help the team find practical solutions.

Skills

Unity
Shaders (node-based)
Shaders (hand-written)
Rendering performance
C# programming
3D art pipelines
Collaboration & ownership
Procedural content (plus)

Tools

Blender

Job description

BIT ODD is seeking a Technical Artist to bridge art and engineering for our debut game Field Day. You’ll own technical art workflows, shaders and rendering, while collaborating with artists, programmers and designers.

You will develop and maintain shaders in Unity, profile rendering performance, optimize assets and build size, and support Blender workflows and Unity UI. This on-site role is in central Helsinki with a competitive salary and benefits.

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