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Kuuasema in Helsinki seeks an experienced Technical Artist to bring ambitious visuals to life in Unity, from UI shaders to particle effects and animation. You will ensure visuals polish while keeping performance strong across devices.
You’ll bridge concepts to functional systems, optimize rendering for mobile, build artist-friendly tools, and collaborate across disciplines. Fluent English required. Hybrid role with three days at the office in Finland.
Kuuasema, a leading game studio based in Helsinki with 22 years of history and a team of 85, is seeking an experienced technical artist to join our dynamic team. Our business is divided between partner projects from renowned companies like Supercell, Red Bull, Rovio, and Remedy, as well as the development of our own exciting IP, such as Cthulhu Keeper.
We are looking for a Technical Artist to bring ambitious creative visions to life, giving our UI and gameplay visuals the polish and craftsmanship they deserve while making sure they run beautifully in Unity. From hand-tuning shaders to animating immersive visual effects, you will be the artist who knows how to make the “impossible” look effortless in-game.
We are seeking a highly skilled artist with a strong eye for visual quality and a genuine passion for player experience. You should have solid experience in game development, hands-on skill implementing UI art, FX, and animation in Unity, and the creative ownership to see a feature through from concept to polish.
Fluent English is a must, as it’s our working language at the studio.
This position is a hybrid with three days minimum at the office. This role is open to candidates already based in Finland with the right to work here.