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BIT ODD is seeking a Game Analyst / Analytics Engineer to turn player data into decisions for Field Day. You will own the analytics stack from event design to dashboards, collaborating with design, marketing and live ops to improve acquisition, retention, engagement and monetization.
You will work on-site in Helsinki, building reliable data systems and self-serve tools, translating numbers into clear actions that drive game evolution and growth.
We're on the lookout for passionate game developers: the ones who were never given a proper chance, the ones stuck in a rut making match-3 games for the wrong reasons, or working on “creative” projects that execs threw at them. Do you still dream of making beautiful games?
BIT ODD is a collaborative startup where the best idea wins, and everyone is encouraged to contribute. Things move fast, priorities can shift quickly, and not everything is perfectly structured, but that's part of the craft. We care about doing things the right way and don’t limit people to narrow roles. If you see something that can be improved, you're expected to jump in and make it happen.
As a Game Analyst / Analytics Engineer at BIT ODD, you’ll turn player data into decisions for Field Day - our debut game on mobile. You will work in a small team, taking ownership of both the analytics pipeline and the insights that come out of it. You’ll collaborate closely with game design, economy design, marketing and live ops to understand player behavior, validate new features, and continuously improve acquisition, retention, engagement, and monetization. Your expertise in building reliable data systems, asking the right questions, and translating numbers into clear actions will directly impact how the game evolves, how we spend on growth, and how it performs live.
You’ll be working on-site at our office right in the very center of Helsinki. Great teamwork happens in person, so this role is not remote. We are currently not considering candidates requiring relocation.
BIT ODD is a group of passionate game artisans hand-crafting mobile games. Our wild idea is this: games should be focused around gameplay and attract players through emotion and innovation rather than just conforming to traditional metrics. They should be made from the ground up with an emphasis on the player experience. They shouldn't be about how many adverts we can show in the first minute, or about how to get players to miss-click on “buy”.
Our debut game Field Day is a fast-paced mobile PvPvE experience built on this philosophy.
We still have spots left in our early access!
Search “Field Day game” or go to field-day.gg