Remote Technical Animator & Rigger (Maya to Unreal)

Magic Media

Spain

Remote

EUR 55,000 - 75,000

Full time

3 days ago
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Benefits offered by this job

Remote work
International team environment
Career development

Job summary

Magic Media seeks an experienced Technical Animator / Rigger to join an undisclosed game project. You will create robust rigs in Maya using mGear, ensuring clean skinning and Unreal Engine integration, while collaborating with artists and production across disciplines.

The role requires 5+ years in character rigging for games, a showreel demonstrating rigging and deformation, and strong CET-friendly communication.

Qualifications

  • 5+ years of professional experience in character rigging and technical animation for games.
  • A showreel demonstrating realistic / semi-realistic character rigging, skinning, and deformation work.
  • Strong realistic / semi-realistic character rigging skills in Maya.
  • Experience with mGear, including working with or extending existing biped rig templates.
  • Able to work consistently within CET time zone core hours.
  • Excellent communication skills and comfort with day-to-day cross-discipline collaboration, reviews, and iteration.

Responsibilities

  • Build and maintain character rigs in Maya using mGear (including custom build steps and biped templates).
  • Work with and extend existing biped rig templates.
  • Deliver high-quality skinning and anatomical deformation for characters.
  • Skin character clothing and outfits, solving the challenges introduced by different costumes.
  • Create prop, vehicle, and mechanical rigs, including simple control rigs for articulated or predefined mechanical movement.
  • Integrate and support rigs in Unreal Engine.
  • Collaborate daily with artists, leads, and production across disciplines, taking part in reviews and iterating on feedback as part of an integrated development team.

Skills

Character rigging
Technical animation
Cross-disciplinary collaboration
Communication skills

Tools

Maya
mGear
Unreal Engine

Job description

Magic Media seeks an experienced Technical Animator / Rigger to join an undisclosed game project. You will create robust rigs in Maya using mGear, ensuring clean skinning and Unreal Engine integration, while collaborating with artists and production across disciplines.

The role requires 5+ years in character rigging for games, a showreel demonstrating rigging and deformation, and strong CET-friendly communication.

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