Unreal Technical Animator — Real-Time Character Systems

Bespoke Pixel

Barcelona

Presencial

EUR 60.000 - 85.000

Jornada completa

Hace 2 días
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Ventajas ofrecidas por este puesto de trabajo

Competitive salary
Relocation assistance
Barcelona office
5 weeks vacation
Private health insurance
Meal & transport stipend
Annual learning budget
Team events

Descripción de la vacante

Bespoke Pixel in Barcelona is seeking a hands-on Technical Animator to push gameplay quality and character motion. You’ll own real-time animation systems in Unreal Engine 5, adapt rigs, and ensure animations feel responsive and expressive.

You’ll work across animation, design, sound and engineering, creating tools and pipelines to reduce repetitive work, diagnose issues, and ship polished, player-friendly animation together with a small, passionate team.

Formación

  • Professional experience as a Technical Animator or in a closely related technical animation role for PC or console games, including work on at least one shipped title.
  • Strong practical experience with Unreal Engine animation systems, ideally Unreal Engine 5, including Animation Blueprints, state machines, blend spaces, retargeting and runtime debugging.
  • Experience maintaining character rigs, skinning and deformation systems in Maya or a comparable DCC package.
  • Scripting or programming experience in Python, Blueprint, C++ or similar, with the ability to create useful tools and automate workflows.
  • A solid understanding of animation pipelines, asset integration and performance constraints.
  • The ability to communicate clearly across animation, design and engineering and turn different disciplines' needs into practical solutions.
  • A proactive, curious mindset and the patience to investigate complicated problems without losing sight of production priorities

Responsabilidades

  • Own animation systems: Develop, implement and evolve real time animation systems in Unreal Engine 5, including Animation Blueprints, state machines, blend spaces and transition logic.
  • Maintain character rigs: Adapt and update existing rigs as the game's needs evolve, applying good practices to keep them stable, efficient and easy to use.
  • Connect animation and gameplay: Work with gameplay programmers and designers to translate movement, abilities and interactions into responsive in game animation behaviour.
  • Improve tools and workflows: Create scripts, tools and pipeline improvements that remove repetitive work, reduce errors and help animators iterate faster from DCC tools to engine.
  • Solve and optimize: Diagnose issues across rigs, assets and runtime systems, then profile and improve performance without losing animation quality.
  • Support the team: Partner closely with animators, technical artists, designers and programmers, and share practical solutions that help the team move faster.

Conocimientos

Unreal Engine
Animation systems
State machines
Blend spaces
Rigging
Python
Blueprint
C++
Maya
Debugging

Herramientas

Unreal Engine
Animation Blueprints
C++
Python
Maya

Descripción del empleo

Bespoke Pixel in Barcelona is seeking a hands-on Technical Animator to push gameplay quality and character motion. You’ll own real-time animation systems in Unreal Engine 5, adapt rigs, and ensure animations feel responsive and expressive.

You’ll work across animation, design, sound and engineering, creating tools and pipelines to reduce repetitive work, diagnose issues, and ship polished, player-friendly animation together with a small, passionate team.

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