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Magic Media seeks an experienced Technical Animator / Rigger to join an undisclosed game project. You will create robust rigs in Maya using mGear, ensuring clean skinning and Unreal Engine integration, while collaborating with artists and production across disciplines.
The role requires 5+ years in character rigging for games, a showreel demonstrating rigging and deformation, and strong CET-friendly communication.
Location: Contract, Remote (CET time zone / core working hours) Magic Media is a pioneering media, entertainment, and tech group powered by creativity and innovation. We have a physical presence in 15 countries and expertise in the areas of art, animation, cybersecurity, game development, software development, VFX, and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts. We are looking for an experienced Technical Animator / Rigger to join our team on an undisclosed game project. You will be fully embedded within our client's internal team, creating robust, animator-friendly rigs for realistic and semi-realistic characters in Maya and ensuring high-quality deformation and Unreal Engine integration.
At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on a console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.