Unreal Environment Artist (m/f/d)

Welevel Studios

München

On-site

EUR 55,000 - 75,000

Full time

14 days+

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Benefits offered by this job

Relocation assistance
Competitive salary

Job summary

HellaGoodAudio in Munich is seeking a Senior Unreal Environment Artist to create realistic, procedurally generated environments for a AAA title. You will collaborate across art, design, and production to shape biomes, villages, and points of interest that elevate exploration and gameplay.

The role requires 2+ years with Unreal Engine 5, expertise in medieval environments, and a strong portfolio. Onsite work in Munich offers a dynamic, fast-paced studio environment and opportunities to influence

Qualifications

  • 2+ years building game environments in Unreal Engine 5.
  • Expertise in realistic medieval environments.
  • Understanding of procedural world generation concepts.
  • Portfolio demonstrating AAA-quality realistic artwork.
  • Bonus: skills in PCG, Houdini, SpeedTree, or similar tools.

Responsibilities

  • Collaborate with concept art and game design on procedurally generated realistic environments including biomes and villages.
  • Actively participate in team feedback and coaching within expertise areas.
  • Work self-directed and proactively.
  • Contribute to developing a modern 3D art pipeline.
  • Problem-solve and find solutions when concept art is unavailable.

Skills

Procedural world generation
Medieval environments
Portfolio
Self-directed work

Tools

Unreal Engine 5
Houdini
SpeedTree
PCG

Job description

Unreal Environment Artist (m/f/d)

Artists München, Germany Full-time Onsite 2+ years Unreal Engine 5

Why us?

Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team.

Free beverages, regular team activities, and a creative, collaborative environment.

Shape a blockbuster AAA title from the ground up.

Your Role

As a Senior Environment Artist, you will create realistic, procedurally generated environments for our survival city-builder RPG. You will collaborate closely with concept art, game design, and other departments to craft immersive biomes, villages, and points of interest that enhance exploration and gameplay. As an experienced artist and problem solver, you will actively contribute to shaping a modern 3D art pipeline, provide guidance and feedback within the team.

Responsibilities
  • Collaborate with concept art and game design on procedurally generated realistic environments including biomes and villages
  • Actively participate in team feedback and coaching within expertise areas
  • Work self-directed and proactively
  • Contribute to developing a modern 3D art pipeline
  • Problem-solve and find solutions when concept art is unavailable
Requirements
  • 2+ years building game environments in Unreal Engine 5
  • Expertise in realistic medieval environments
  • Understanding of procedural world generation concepts
  • Portfolio demonstrating AAA-quality realistic artwork
  • Bonus: skills in PCG, Houdini, SpeedTree, or similar tools
  • Ability to work onsite in Munich, Germany
  • Valid EU work authorization
What we offer

The opportunity to work on an ambitious AAA title.

A dynamic, fast-moving work environment.

Competitive salary and benefits, including relocation assistance.

A central Munich location.

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